8 quotes

“Only solutions to kill the damsel to protect her”

”Young, white, straight male”

“The Damsel in Distress predates the invention of video games by several thousand years”

“As a girl growing up playing games I was always like, why do I have to play as a boy?”

“Most games feature white protagonists”

”Make them exude sexuality for the entertainment of the presumed straight male player.”

“Only solutions to kill the damsel to protect her”

“The gruesome death of women for shock value is especially prevalent in modern gaming”

key terms definitions

  1. Male gaze- the perspective of a notionally typical heterosexual man considered as embodied in the audience or intended audience for films and other visual media, characterized by a tendency to objectify or sexualize women.
  2. Voyeurism-the practice of gaining sexual pleasure from watching others when they are naked or engaged in sexual activity.
  3. Patriarchy- male dominated society
  4. Positive and negative stereotypes-a positive stereotype refers to a subjectively favourable belief held about a social group.postulated that because negative stereotypes represent negative expectations about the out-group
  5. Counter-types– is a positive stereotype and emphasizes the positive features about a person
  6. Misrepresentation-the action or offence of giving a false or misleading account of the nature of something.
  7. Selective representation-when some groups of people are represented more in government than others.
  8. Dominant ideology-the ideas, attitudes, values, beliefs, and culture of the ruling class in a society; usually also the function of these in validating the status quo.
  9. Constructed reality– That we construct and create our own reality and what we do affects the reality we’ve constructed
  10. Hegemony-leadership or dominance, especially by one state or social group over others
  11. Audience positioning– Audience positioning refers to the techniques used by the creator of a text to try to get the audience to understand the ideology of the text
  1. Fluidity of identity-having the ability to change how you see yourself, the world, and your actions
  2. Constructed identity-process in which humans develop a clear and unique view of themselves and of their identity
  3. Negotiated identity– identity negotiation refers to the processes through which people reach agreements regarding “who is who” in their relationships
  4. Collective identity-the shared definition of a group that derives from its members’ common interests, experiences, and solidarities then place them within certain social categories such as ethnicity, nationality, or gender

8 quotes

“It sets a dangerous precedent when game developers don’t do their research.”

“a link between violent video games and real-world violence.” 

“”young, white, straight male”

” they can be accepted anywhere- in both the gaming world- and that gaming.”

“displayed for the gaze and enjoyment of men”

“sexual satisfaction can come from watching in an active controlling sense”

“only solutions to kill the damsel to protect her”

” make them exude sexuality for the entertainment of the presumed straight male player.” 

media forms


MEDIA FORMS
CHARACTERISTICSEXAMPLE
1Televisionrepetitive
informative
common
This Morning
2Advertisingpromotional
targeted
consistent
Billboard
3Radionot visual
wide spread
simple
Radio 1
4Filmimmersive
formal
differential
Avatar
5Social Mediavery common
interactive
free
Instagram
6Newspapercompletely visual
specific to the area
generic
Daily Mail
7Magazinediverse
no set format
attractive
National Geographic
8Music videoaudio and video
intertextual referencing
genre specific
Daily Duppy
9Video Gamesentertainment
for profit
immersive
FIFA

Representation quotes

Feminist Frequency website

“The gruesome death of women for shock value is especially prevalent in modern gaming”

“The Damsel in Distress predates the invention of video games by several thousand years”

Levelling up article 

“If you do not see yourself on Netflix, on Instagram, in games, in forums, where are you?”

“As a girl growing up playing games I was always like, why do I have to play as a boy?”

Laura Mulvey’s academic paper

“There is pleasure in being looked at”

“The cinema has structures of fascination strong enough to allow temporary loss of ego while simultaneously reinforcing the ego”

Diversity Matters article

“Most games feature white protagonists”

“Persons who genuinely see themselves as good people end up justifying turning a blind eye to overt racism and violence”

Exam prep

What Is the Male Gaze?


The male gaze describes a way of portraying and looking at women that empowers men while sexualizing and diminishing women. While biologically, from early adolescence on, we are driven to look at and evaluate each other as potential mates, the male gaze twists this natural urge, turning the women into passive items to possess and use as props.

Laura Mulvey-

British feminist film theorist Laura Mulvey described the concept of the “male gaze” in her 1973 essay “Visual Pleasure and Narrative Cinema,” which was published in 1975 in the film theory magazine Screen.4 In the article, Mulvey, who is a professor of film and media studies at Birkbeck, University of London, explained the way that mainstream media objectifies women, showing the female body through a heterosexual male lens as a passive non-actor secondary to the active male characters.

john berger-

John Peter Berger was an English art critic, novelist, painter and poet. His novel G. won the 1972 Booker Prize, and his essay on art criticism Ways of Seeing, written as an accompaniment to the BBC series of the same name, is often used as a university text. He lived in France for over fifty years.