Levelling up article: LEVELING UP REPRESENTATION: DEPICTIONS OF PEOPLE OF COLOR IN VIDEO GAMES
- Most game companies create games that do not involve diverse characters, this is an issue because it creates an un-comfortability for these players who are a massive amount of the market’s players. “With the high percentage of teens of colour playing games, representation is incredibly important but has — at least historically — been lacking.”
- The “most-active gameplaying demographic is African American teenagers”
- “Despite many video game companies being based in East Asia, most games feature white protagonists.”
why diversity matters article:
- “PlayStation recently sponsored Pride London” (PlayStation is starting to show a support for the LGBTQIA+ community)
- “The industry traditionally projects an image that is young, white, straight and male, but there is growing understanding” (This shows that there is beginning to be a greater diversity in video games for different ethnic groups, beliefs and sexuality)
Visual Pleasure and Narrative Cinema (The male gaze):
- “In a world ordered by sexual imbalance, pleasure in looking has been split between active/male and passive/female”
- “Women displayed as sexual object is the leit-motiff of erotic spectacle: from pin-ups to strip-tease from Ziegfeld to Busby Berkeley, she holds the look, plays to and signifies male desire”
Feminist Frequency Site:
- “The sexualization of female characters is about designing them, dressing them or framing them in ways that are specifically intended to be sexually appealing to presumed male viewers or players.”
- “conjunction with other aspects of their design, to make them exude sexuality for the entertainment of the presumed straight male player.”