In my essay am going to apply semiotic analysis to both Metroid and Tomb raider. I am arguing that the Tomb Raider is suggestive and that it objectifies the character the character development of the man character shows unrealistic view of woman and unrealistic quality’s of woman and it represents woman in a sexual manner which I feel is sexist and the way that the unrealistic qualities of the characters proportions to the physically impossible waistline to the over suggested breast and but sizes which makes a suggestive statement. this is reactionary by the way of the dominant ideology of the male gaze by Toi mulberry. This can be argued that the games cover is reactionary due to the main character being female as well as holding a gun and going into tombs and fighting evil a different view on the damsel in distress the main protagonist is a male saving a girl who has been kidnapped. although I acknowledge that that is a very good point although the clothes that the protagonist is wearing is near next to nothing some booty shorts and a grey shirt with a gun belt were this is seriously exaggerated in order to show off the feminine qualities of the character this also backs up my point that the games cover is trying to procure a theme on young males that if women are not slim or don’t have such big feminine qualities they are not beautiful making woman insecure about how they look. i argue this is the male fantasy of woman and how they wat to be which i see as sexist by saying girls are ugly if they do not meet a beauty standard that of the character. On the other hand the Metroid games cover is a radical games cover promoting woman as strong in a non-sexual way by giving an armour set that is not suggestive that doesn’t show of any groves or skin this is far from voyeurism. the Metroid character is a female and when she is out of the metal suit protected by she’s a blond haired woman in a blue skin-tight latex suit that shows off her womanly features but not to the extent where the beauty standard is hard to copy and imitate I also believe giving the character a suit and allowing the character enter the army is empowering to woman treating males and females equally where as voyeurism is highlighted in tomb raider. the tomb raider has themes that run into many other games where the main character is heavily suggested with physically impossible anatomy and the womanly features are greatly exaggerated creating a theme that is woven into todays games this can spring off onto young adults causing them to put girls down and make them feel less than what they are worth. where as in Metroid the character makes the young adults feel a idolisation within woman who look similar to the character boosting those females confidence within themselves. there was a post where a man said he dated his child hood games character look alike in real life this is a result of suggestive games brainwashing men to date or to find their childhood sweet heart from a game and find a real life equivalent of their sweet heart. the main pull in tomb raider is what feminist frequency call the “damsel in distress” the main character is trying to save the world from a cult who plan on destroying the world. where the “damsel” is the people of the world. The oversexualisation has spilled over into games company’s such as blizzard Activision where they are being sued for 18million dollars for unequal pay as well as sexual harassment where as the company’s net worth is 876 Million dollars and 2.8 billion dollars in revenue. you could also argue the character Samus could also be depicted in a male heterosexual way by the costume design she wears. the way that gauntlet describes fluidity of identity as a everchanging develpment of man things that we class as identity we can corolate this to the games cover as everygames cover has a different identity