15 definitions

  1. Male gaze-  encourages the sexual politics of the gaze and suggests a sexualised way of looking that empowers men and objectifies women.
  2. Voyeurism – invasive of people’s private lives.
  3. Patriarchy- a society controlled by men.
  4. Positive and negative stereotypes- encourages a certain attitude on how we see things and how things are accepted on not accepted.
  5. Counter-types- representation that highlights the positive features of a person or group..
  6. Misrepresentation- false or misleading account of the nature of something.
  7. Selective representation- when groups of people/ things are represented/highlighted more then others.
  8. Dominant ideology-  The ideas, attitudes, values, beliefs, and culture of the ruling class in a society.
  9. Constructed reality- the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.
  10. Hegemony- leadership or dominance, especially by one state or social group over others.
  11. Audience positioning- the relationships between the audience and the text, how an audience receives, reads and responds to a text.

Identity:

  1. Fluidity of identity- having the ability to change how you see yourself, the world, and your actions.
  2. Constructed identity- the way that we construct our own identities through experiences, emotions, connections, and rejections. They constantly change.
  3. Negotiated identity-
  4. Collective identity- the shared definition of a group that derives from its members’ common interests, experiences, and solidarities.

key terms around representation

  1. Male gaze – the perspective of a notionally typical heterosexual man considered as embodied in the audience or intended audience for films and other visual media, characterized by a tendency to objectify or sexualize women.
  2. Voyeurism –  an interest in observing unsuspecting people while they undress, are naked, or engage in sexual activities.
  3. Patriarchy – a system of society or government in which men hold the power and women are largely excluded from it.
  4. Positive and negative stereotypes – a positive stereotype refers to a subjectively favourable belief held about a social group. A negative stereotype represent negative expectations about the out-group.
  5. Counter-types –  a positive stereotype and emphasizes the positive features about a person.
  6. Misrepresentation – the action or offence of giving a false or misleading account of the nature of something.
  7. Selective representation – when some groups of people are represented more in government than others. 
  8. Dominant ideology – denotes the attitudes, beliefs, values, and morals shared by the majority of the people in a given society.
  9. Constructed reality – that people shape their experiences through social interaction.
  10. Hegemony – leadership or dominance, especially by one state or social group over others.
  11. Audience positioning – the techniques used by the creator of a text to try to get the audience to understand the ideology of the text.
  12. Fluidity of identity – having the ability to change how you see yourself, the world, and your actions.
  13. Constructed identity – when you have developed a clear and unique view of yourself and your identity.
  14. Negotiated identity – when people reach agreements of “who is who” in their relationships.
  15. Collective identity – the shared sense of belonging to a group.

pithy quotes

“For a time, some of the only places where Black characters could be found was in sports games, such as PUNCH OUT!!, released in 1987″

“stereotypes were not limited to African Americans; Latinx characters have often been portrayed as gangbangers and drug dealers”

“The industry traditionally projects an image that is young, white, straight and male”

“games are his home. “games let me explore sexuality and gender at times when I’ve questioned both” “

key terms :)

The male gaze– Is an objectification of women. The ‘gaze’ is looked at as sexualising women and objectifying them and empowering men, not just in video games but in general media platforms. The game makers use women more as a sexual object used for appeal unlike male characters who are built to have a personality, talents and appropriate outfits. Women’s representation in games focuses more on their boobs and butt and outfit than their object which is to win the game.

Voyeurism– The practice of gaining sexual pleasure from watching others when they are naked or engaged in sexual activity.

Patriarchy– system of society or government in which the father or eldest male is head of the family and descent is reckoned through the male line.

Positive and negative stereotypes– When positive stereotypes are expressed or simply believed as true about a group and its members, positive stereotypes can be related to a number negative consequences for targets’ emotional and psychological states, their performance-based behaviours, and others’ judgments of them. When positive stereotypes are expressed or simply believed as true about a group and its members, positive stereotypes can be related to a number negative consequences for targets’ emotional and psychological states, their performance-based behaviours, and others’ judgments of them.

Counter-types– a positive stereotype and emphasizes the positive features about a person. An example of a countertype is that all religious people are kind.

Misrepresentation– A misrepresentation is a false statement of a material fact made by one party which affects the other party’s decision in agreeing to a contract. If the misrepresentation is discovered, the contract can be declared void and, depending on the situation, the adversely impacted party may seek damages.

Selective representation- selective representation is when some groups of people are represented more in government than others. In the extreme case, selective representation can mean that whole groups of people are made ineligible to vote; in the US women could not vote before 1920, for example.

Dominant ideology– The ideas, attitudes, values, beliefs, and culture of the ruling class in a society; usually also the function of these in validating the current issues/ status quo.

Constructed reality– Sociologists generally accept that reality is different for each individual. The term social construction of reality refers to the theory that the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.

Hegemony– Sociologists generally accept that reality is different for each individual. The term social construction of reality refers to the theory that the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.

Audience positioning– Audience positioning refers to the techniques used by the creator of a text to try to get the audience to understand the ideology of the text.

Fluidity of identity:

Constructed identity

Negotiated identity

Collective identity