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I produced an alien warrior game and I created a dominant signifying image that was essentially feminine. This corresponds to Toril Moi’s analysis of the distinction between female, feminine, feminist categories of representation (1987). Only in my production there is a clear focus on the female genderThis can be identified in the posture that I created for my main character, it is an exaggerated hip-sway, almost sexual pose, which when I tested it on my target audience they recognised as “a typical female pose!”.

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