Statement of intent

For my video game cover I want a bold background it will include the brands logo along with the company of the gaming manufacturer. I will include the PS4 logo along the top above the initial background which will include a desert with a orange sky and a pyramid in the background, this is because I would like my game to consist of a set difficult highly skilled tasks for the levels based inside of the pyramid that need completing to move higher up in the game. I will be using a female character dressed in clothing that does not sexualise her and she will be able to do the tasks efficiently, I want to do this to go against the sexist stereotype that women get from the gaming industry from being sexualised and them being seen as weaker than male characters.

Representation

How women are sexualised in video games, it largely remains unclear whether sexualized video games can have an impact on attitudes toward women. Often game designers change the camera angles to sexualise the female characters body shape and extenuate their walk to show off their purposefully widened hips. They also advertise the game covers with the female characters contorted in ways which can show off their whole body, they do this to appeal to men which entices them to buy the game. Laura was the women who came up with the idea about the male gaze as they were many issues with gender in film and other media. She is a feminist and says that films are made in the view of a heterosexual men trying to sexualise a woman by camera angles, zoom-ins or other strategies. John Berger devised the theory called “Ways of seeing” suggesting that the way woman are seen by men and the way they are taught to see themselves is wrong and creates a bad relationship between the two genders.