representation

The male gaze is how a straight man feels empowered by objectifying and sexualising women in general and in media platforms.

Laura Mulvey created the idea of the so called ‘male gaze’ and revealed the amount of sexualisation women were getting. Then also presumed all men who play these games are only interested in seeing the sexualised version of a woman.

John Berger is well known for his piece of writing “Ways of seeing” which had many feminists viewing it around the male gaze.

John Berger sight of seeing

“Men act and women appear. Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves. The surveyor of woman in herself is male: the surveyed is female. Thus she turns herself into an object of vision: a sight.”

This is proving women are objectified and overly sexualised. Video games have proved the male gaze influenced how women are treated and looked at.

Levelling up article

“don’t look like they’re from around here” and appear “dirty.”

“Asian women perpetuates the stereotype that they are meek, submissive, sexual objects who exist purely for men’s entertainment.”

Why diversity matters article

 “As a girl growing up playing games I was always like, why do I have to play as a boy?”

“If we can show just one of them that they can be accepted anywhere – in both gaming and in the real, working world – and that gaming is not just about being super gender- or sexually conforming, then all the months of work is worth it. That’s why it’s important.”

Laura Mulvey- Visual pleasure and narrative cinema

“In a world ordered by sexual imbalance, pleasure in looking has been split between active/male and passive/female.”

“The determining male gaze projects its phantasy onto the female figure which is styled accordingly.

REPRESENTATION, video game design- natasha rawley

Statement of Intent:

My intentions of what I would like to produce as a video game cover is to create a Snowboarder game with men and women. For the reactionary cover, I am going to have a women of the cover (maybe with a man too) and have her snowboarding outfit tighter than the usual snow outfit, while making the men’s outfit your stereotypical baggy outfit.

In the reactionary cover, I will use symbolic signs such as different colours (blue for the sky) to represent the setting of the video game. I will use indexical signs for example, maybe a snowboard as a prop to show the very obvious link to snowboarding. I will also have trees in the background and snow to make the game more believable.

the male gaze – representation

  • The male gaze is a part of representation of female characters in not only video games, but other forms of media too.
  • The male gaze is a masculine, heterosexual point of view that bestows women as sexual objects solely for the pleasure of the straight male.
  • John Peter Berger – An English art critic who wrote the book “Ways of Seeing” which was a book that created the idea of the male gaze.
  • Laura Mulvey – She is mainly known for her essay “Visual Pleasure and Narrative Cinema” in her book named “Screen” which further explored the idea of the male gaze and the male perspective in film and cinema.

The male gaze – representation

  • The Male Gaze – This is the representation of women in video games or any form of media, over sexualising them for the male attention, this also presumes that the viewer/player is a straight male.
  • John Peter Berger – Is an English art critic who wrote the book “Ways of seeing” which introduced the idea of The Male Gaze to the world.
  • Laura Mulvey – Is a British film critic who focuses of the feministic views on the obvious male drive in films. She is most well known from her journal “Screen” where a specific essay speaks about the “Visual Pleasure and Narrative Cinema” which focuses on Johns idea of THE MALE GAZE within cinema.

Examples of the male gaze within films:

This comes from the Transformers film where, as you can see, they oversexualise the actor Megan Fox with the angle of the camera and her body language.

REPRESENTATION

The male gaze: The term came about in 1975 by Laura Mulvey and how the media represents women in magazines , films and video games to make it more appealing to heterosexual males.

From wearing revealing clothes showing much skin as possible , camera angles and the way females move. The male gaze sexualises and objectifies the women’s body whilst when males are represented in media they are mainly covered for example video games will do their best to cover the males body and present him as a fearless warrior. Or at other times when they are shirtless it is representing them as strong and fearless.

Laura Mulvey: Laura Mulvey is a feminist best known for her media theory ‘The male gaze’ in one of her quotes “the gender power asymmetry is a controlling force in cinema and constructed for the pleasure of the male viewer, which is deeply rooted in patriarchal ideologies and discourses.”

Representation

Task 1:

Male Gaze– This is how viewers engage in visual media. “The Male Gaze” suggests a sexualised way of looking that empowers men and objectifies women. In the male gaze, women are visually positioned as an “object” for heterosexual male desire. Her feelings, thoughts and occupation are less important than the male desire.

Laura Mulvey- Laura Mulvey is a British feminist film theorist, best known for for her essay “Visual pleasure and narrative cinema” which was written in 1973 and published in 1975.she took inspiration from Sigmund Freud and Jacques Lacan concepts in which she hopes to use as a “political weapon”. She uses this to argue that Hollywood inevitably put the spectator in a masculine subject position with the figure of the woman on screen as the object of desire and “the male gaze”. According to Mulvey, women are coded with “to-be-looked-at-ness” and states that the camera positioning and the male viewer constituted the “bearer of the look”, meaning that women are purely there and with everything they do it is for a males pleasure.

John Berger- “Ways of Seeing” is a 1972 television series of 30-minute films created chiefly by writer John Berger.  He begins by exploring the history of the female nude or the status of oil paint, his landmark series showed how art revealed the social and political systems in which it was made. He also examined what had changed in our ways of seeing in the time between when the art was made and today.”

Task 2:

Representation of POC in video games

  1. “characters were often cast as caricatures, with exaggerated, grotesque features…”
  2. “Latinx characters have often been portrayed as gangbangers and drug dealers”
  3. “…most games feature white protagonists.”
  4. “a scene in Pakistan displays shop signs written in Arabic, even though Pakistani people speak English and Urdu, not Arabic.”

Why diversity matters:

  1. “I think we need to back away from this focus on one type of consumer or one type of developer”
  2. “The industry traditionally projects an image that is young, white, straight and male”

Laura Mulvey- visual pleasure and narrative cinema:

1.”ultimately, the meaning of women is sexual difference.”

2. “the beauty of the woman as object as the screen space coalesce; she is no longer the bearer of guilt but a perfect product, whose body, stylised and fragmented by close-ups is the content of the film.”

The male gaze

The male gaze refers to the sexualized interpretation of the gaze in a way that sexualizes/objectifies women and empowers men. In terms of the male gaze, women are often positioned as the object of a generally straight male desire- which is exactly what John Berger mentions in his book Ways of Seeing. Film theorist Laura Mulvey also theorises that most films and movies are filmed in ways that satisfy male voyeurism, which is the sexual pleasure derived chiefly from watching others when they are naked or engaged in sexual activity which is also known as scopophilia.

REPRESENTATION THEORIES

‘The Male Gaze’ is a feminist ideology that encapsulates the theory that female characters in visual arts and literature are often over-sexualised and presented solely as sexual objects for heterosexual male gratification from a masculine viewpoint (or gaze).

Laura Mulvey, a British feminist film critic, created the term ‘The Male Gaze’ is her 1973 essay ‘Visual Pleasure and Narrative Cinema’. Mulvey studied at St Hilda’s College, Oxford and is now a professor at the University of London, specialising in Film and Media Studies. She uses the phycological idea of ‘Scopophilia’, meaning to have ‘aesthetic pleasure drawn from looking at an object or person’, as a basis for many of her theories.

John Berger was an English art critic who won the Booker Prize in 1972 for his novel ‘G.’. He is most well known for his essay ‘Ways of Seeing’. This essay explores The Male Gaze in different ways and puts emphasis on the different ways in which male and female characters are depicted in the media.

REpresentation- natasha rawley

The Male Gaze and Laura Mulvey:

Feminist film expert, Laura Mulvey, invented the concept of women being looked at in a very sexualised way by males in order to make them feel important and better about themselves, objectifying them. This is called The Male Gaze- the way in which men look at women in a sexualising way.

John Berger:

John Berger was an English Art Critic who wrote the famous essay ‘Ways of Seeing’. This essay includes ideas of the different ways men and women are represented in visual media, and Laura Mulvey’s concept of The Male Gaze.

“Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves.” – Ways of Seeing

representation- the make gaze.

The Male Gaze

The male gaze is an objectification of women. The ‘gaze’ is looked at as sexualising women and objectifying them and empowering men, not just in video games but in general media platforms. The game makers use women more as a sexual object used for appeal unlike male characters who are built to have a personality, talents and appropriate outfits. Women’s representation in games focuses more on their boobs and butt and outfit than their object which is to win the game.

Laura Mulvey, is a feminist who explains that most films are designed to visually pleasure masculine ‘scopophilia’. Scopophilia is the sexual pleasure in looking. Her concept is described as a heterosexual, masculine gaze. Mulvey explains that men are uninterested in women if not sexualised in some way, either in their outfits or exaggerated features, in video games and movies. She explains men feel power over women when they are venerable in media, by wearing sexualised outfits.

John Berger– He devised the theory of “Ways of seeing” suggesting that the way woman are seen by men and the way they are taught to see themselves is wrong and creates a bad relationship.