Monthly Archives: September 2021
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statement of games cover
For my games cover I am going to create a female character with a racing car as the story behind the game is that the she has to win the races in order to earn the money to save her father from the terrorists that have placed a bet on her to win the races.
For my front cover the female character will be wearing black track suit bottoms with a black tight tank top. My female character isn’t very revealing but intends to show off her skills and look interesting enough. The racing car is a Lada looking all black with blue lights coming from the outside.
My title for my games cover will be succeed to live.
statement of intent
The intention of my video game cover will be to include a large title, alongside eye – catching images of which invite the player to become interested in playing my game. With a brief description on the back of the cover, players will have an insight into the excitement my game holds. My character is a female, of whom embarks on adventure through the treacherous rainforest in order to retrieve the lost treasure. Through using a female character I am avoiding a reactionary portrayal, whether this is through her clothing or actions.
Game box: sTATEMENT OF INTENT
My intention for the games cover will be about something in the genre of a first-person shooter type game. I will make a main character to be represented for the game and will make a front-page cover, the age limit, company name and what console the game will be compatible with. It will also have a back page to show what’s the game looks like and what the story and whole game is all about.
Statement of Intent
I intend to create a video game box inlay product for a dystopian future style game. It will be set in the fictional world of ‘Blade Runner’.
The main image on the cover will have both a male and a female character (original characters) wearing practical clothing and holding blasters. There will be a futuristic city in the background and some flying cars that are in the film. The colour scheme will use dark colours to show the depressing state the world has become and the game will be rated 16 due to violence. The title ‘Blade Runners’ will be just below the centre.
games cover statement of intent
I intend on creating a video game box based on the film Ghost Busters.
The main image will be a woman with the vacuum thing that sucks up the ghosts ready to attack. I will also have the female version of the male to show two different perspectives on the game. The background of the game will be around the houses of parliament in London to show possible players the widescale ideas of ground they have to cover to complete the game.
I intend on calling the game Busters of the ghosts as its a twist on the film Ghost busters therefore audiences can grasp the concept of what the game is actually about.
On the back of the games cover my main character will be in many different locations to show to potential buyers where a bouts you can play within the game and show different maps and weathers.
I will have the games company and the type of games box you can use for it, for example mine will be an Xbox one. Also ill have an age restriction clearly shown on all sides of the cover to emphasise to buyers that you have to be this certain age to play this game as it may include flashing lights and graphic images and isn’t suitable for younger children.
Games cover statement of intent
I intend to create a games cover similar to the ones of games that I enjoy i.e., Destiny 2. I wish to create my own character to show off on the front with an original title. I want to create a back cover similar to those of other games with information and pictures to show buyers what the games will be about. I intend to have the main character as an iconic sign in the middle of the front cover with a bold title to catch the eye and set an atmosphere for the game, and have some images on the back with a small blurb to describe the game. I intend to represent both radical and reactionary views through different versions of the same games case – one where the protagonist is a man and one where the protagonist is a woman. The company creating my game would be bungie and the audience would be similar to that of destiny 2 as my game would be a sequel.
Media forms
number | media form | characteristics | example |
1 | radio | audio only, widely available | radio 1 |
2 | newspaper | non linear, visible, public | jep |
3 | advertising | visual and audible, shown to public, accessible for everyone | leaflets |
4 | film | publicly available, visual and audible | titanic |
5 | television | broadcast, private, cheap | good morning Britain |
6 | video games | visual and audible, interactive, user feels involved | grad theft auto |
7 | social media | production is public, consumption is private | |
8 | magazines | visual, lots of photos, public | vogue |
9 | music videos | visual, audible, public | call me maybe |
media games cover
for my games cover i will have a title in bold and in japanese signifying the genre and idea for audience the game will be rated 16 due to violence and flashing images my back cover will have the summary of the game as well as images the company that would most likely make my game would be a company called miHoYo they specialise is animation games they are a chinese game company
for my front cover i will have a character holding a sword the game title underneath then have my age rating at the bottom as well as the companys that helped publish
the back cover will have 4 boxes they will have 4 different images of the game as well as the summary as well as the bar code with warnings- violence, flashing images