Key language

Semiotics

Sign – In semiotics, a sign is anything that communicates a meaning that is not the sign itself to the interpreter of the sign.

Code – In semiotics, a code is a set of conventions or sub-codes currently in use to communicate meaning.

Convention –

Dominant Signifier – any material thing that signifies, e.g., words on a page, a facial expression, an image. 

Anchorage – The term anchorage is used to describe how the combination of elements within a sign fit together and fix the meaning. Anchorage is the way different media language elements combine to help fix the meaning that a producer wants to convey to the audience.

Ferdinand de Saussure

Signifier – n/a

Signified – Signified is a concept, most commonly related to semiotics, that can be described as “the study of signs and symbols and their use or interpretation.

C S Pierce

Icon – an icon, which resembles its referent (such as a road sign for falling rocks); (2) an index, which is associated with its referent (as smoke is a sign of fire); and (3) a symbol, which is related to its referent only by convention

Index – An index describes the connection between signifier and signified. With an index, the signifier can not exist without the presence of the signified. For example smoke is an index of fire and dark clouds are an index of rain.

Symbol – Signs where the relation between signifier and signified is purely conventional and culturally specific, e.g., most words.

Roland Barthes

Signification – n/a

Denotation – The most basic or literal meaning of a sign, e.g., the word “rose” signifies a particular kind of flower.

Connotation – The secondary, cultural meanings of signs; or “signifying signs,” signs that are used as signifiers for a secondary meaning, e.g., the word “rose” signifies passion.

Myth – A combination of paradigms and syntagms that make up an oft-told story with elaborate cultural associations, e.g., the cowboy myth, the romance myth.

Ideology – A codes that reinforce or are congruent with structures of power. Ideology works largely by creating forms of “common sense,” of the taken-for-granted in everyday life.

Radical – A piece of media which challenges the common perception of the group its about.

Reactionary – A piece of media which reflects the usual perception of the group its about.

statement of intent

Statement Of Intent

The intention behind this article is to understand how a dancers lifestyle works. As a young dancer balancing other duties such as school can be difficult. With the Covid 19 pandemic hitting performers hard, putting people out of jobs, leaving some wondering what their next move might be. With dance being seen daily, whether that’s in shows, tv or movies it’s interesting to find out how different it is from a ‘typical’ job. Miriam is a very inspiring friend, so I thought it was suiting to choose to interview her. Through seeing her perform I could notice her strive for education and dance additionally.

If I was to do this task again, I would probably choose to interview someone based on a topic of which is in the media currently e.g., a nurse working in the Covid19 pandemic.

I created an article, set out in an interview style to show the true and natural answers to the questions I had to ask her. I used a picture of Miriam in my article, to show the reader who the article was about. My article was written to challenge the stereotypes of what are ‘typical’ job is and what Miriam’s impression of the media is. I think that this article would be shown in a magazine.

csp 1 and 2: tomb raider and metroid

Overview

During your media course there will be a number of media texts that you are required to study, which COULD be in your final A2 exams. They are called CSP’s (Close Study Products). For more information from the board follow this link or open the linked document below.

Task 1

Make 3 powerpoint slides. One has Tomb Radier cover, the second has Metroid cover, the last has the back cover of Tomb Raider. Identify as many different elements in each cover as possible. In other words, what can you see? Label everything you can see eg main image, age rating, manufacturer name etc. Identify all of the visual elements that support the main image eg colour boxes, background colours, textures, shapes, hard lines, other random / arbritary elements. Save you ppt slide as a JPEG and upload to the blog.

Use the following categories: Exam Prep, Semiotics, Metroid, Tomb Raider,

CSP 1 TOMB RAIDER

CSP 2 METROID

Try researching around Metroid . . .

For example, this article is headed My childhood crush on Samus is probably why my ex looks like her seems to bring up some interesting ideas about our relationship between fictional representation and our factual lives.

Task 2

As part of your task above, apply the key semiotic terms (the 19 definitions you have previously completed). In other words, you should be able to break down all of the elements that have been used in each game cover as well as recognising what function or concept they are fulfilling.

For example, A is an iconic signifier because it resembles B. C is used as an indexical link towards D. E is a symbolic signifier and is used to . . .

Similarly, make sure you are clear as to whether the elements that are put together are radical or reactionary. In other words, what kind of representation is presented?

Language = Representation

Essentially what you are producing is a TEXTUAL ANALYSIS. That is you are analysing a media text. This means that you are identifying the individual specific elements (ie the Language of the products) towards what those elements mean when they are put together (ie the Representation of the product).

It may be useful to look at some (similar) work carried out by Feminist Fequency, for example this post (which includes the video below) about body language and The Male Gaze.