Video game design

  1. My intent for my product is to make an all inclusive game for people of the age of 15 and above. My game is about a detective who has moved from LA to New York to sort out the latest case; a serial killer on the loose. As the game progresses each clue reveals that the killer is actually another version of the detective (who has DID) and each morning he forgets the previous night. The game ends where he’s faced with the big decision of handing himself in or running away whilst he can. The cover I’m taking inspiration from is Tomb Raider.
  2. The dominant signifier will be similar with the main character being the centre of the cover. He is the main protagonist and his name is also included in the title. At the top of the front cover I have a masthead of the Xbox 360 banner to show what kind of console this video game it is used for. My cover has bright purple colours whilst the style model I’m following (tomb raider) has a bright gold, this makes the game look so much more enticing and encourages customers to buy this product. The main title has the same layout as my style model in the sense that the writing is over the dominant signifier and written in a font which corelates to the story line. F or my back cover I have written a blurb, which is my anchorage, to give context of what the games about but I’ve also left enough details out that it interests the consumer to buy the game to then play it. To make my product more realistic I’ve included a barcode (code) and some company logos, as well as the games rights on the back.
  3. My Games cover is reactionary in the sense that a male plays the main character and he is in the centre of the cover, however my game could also be considered radical because the game is about a quest but with no female character playing a damsel in distress nor using her as a trophy. The game is simply about the main character and his discoveries which end up being about himself and only rarely involving other characters. It could also be considered radical in the sense that the main colour of the background is pink/purple which aren’t typically seen as a manly colour and would often be associated with a female character.
  4. My product would be made by big companies such as Xbox, PlayStation, Nintendo. It would be consumed by audiences of 15 and above as the plotline is for more mature audiences.

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