Sound

sound designersound mixer
decides what sounds will be used in the piece.
(i.e. sirens, dialogue, cars)
they may also create these sound effects for the specific project.
decides when the sounds will be present.
(i.e. if they fade in and out during scenes of stress)
make sure that audio is up to the quality that is desired

The Shepard’s tone: A tone of music designed to unnerve the audience. It is constructed with three tones in different octaves that all play at the same time. The lowest and highest fading at different times to give the illusion that the sound goes on forever.

Diegetic sound: Sounds that appear to the characters in the universe can hear, such as dialogue and music played on radio.

Non Diegetic sound: these are sounds that cannot be heard by the characters on screen, such as the soundtrack and narration.

Sound Effects: these are sounds that are artificially made for the purpose of enhancing a scene. (emphasising a mood, action or feeling). used in all kinds of media (radio, theatre, film and tv.)

The Foley Artist: re-creates the sounds in a recording which get layer on top of the original clip. This may get done because the original audio was too low or not clear enough. Things they could re-create are walking, a character getting hit or a character falling, along with most sound effects in movies.

Leitmotif: A recurring piece of music that is present throughout a film or film franchise, they are guides. there are 4 categories character, setting, emotion and evolution. an example of character music would be something like Indiana Jones’ theme that plays throughout the movies. An example of setting would be the piece of music that plays in lord of the rings when in reference to The Shire, this could be when the characters are present in the shire, or when they reminiscing on it while out on their adventure. These can also be modified to show emotion about the setting, like having the music slow down or be played on a different instrument to signify that they miss the place. An example of Emotion would be in Up with the music associated with Ellie, it plays throughout the movie to signify Carl’s mental state and at the end to show how he has grown attached to Russel. For Evolution, you could use Anakin Skywalker (Darth Vader) as an example, as in the prequal movies, there is a slight part of the imperial march that can be heard in Anakin’s theme.

Sound Bridge: helps smoothen the transition from one scene to the next. can be referred to as a J-cut or an L-cut depending on if sound leaves before or after the image.

Voice over: a voice that narrates over the events of the movie, usually from a character present in the movie from the future. it may also be from the perspective of an ‘unreliable narrator’ which may be the views of one character, not the whole story. An example of voice over is at the beginning of the extended cut of lord of the rings: the fellowship of the ring by the character Galadriel.

Score/Underscore: The score of a movie is pieces of music that are composed specifically for a movie. An underscore is a piece of music that is played underneath the dialogue and sound effects. it can be used to help amplify the mood or themes of a scene, for example ‘Concerning Hobbits’ from the lord of the rings is used to amplify the feelings of comfort and tranquillity that is in The Shire.

Synchronous: a sound that is matched with the actions that are being viewed, I.E when someone is talking or when you hear and see a match being struck.

Asynchronous: when a sound is not matched with the actions that are being viewed. I.E. birds off screen or cars.

Needle Drop: when a pre-existing song is put as the underscore in a movie. This can be used to enhance emotions in a scene through the association of these songs.

Sound Perspective: Its volume, how far away it could be from the source. this could be utilized, by having a scene with no dialogue and having the sounds of the setting taking the foreground. For example, in Spielberg’s Munich, there is a scene that has almost no dialogue and does all of its story telling through the sounds of the scene. These sounds are raised and lowered throughout the scene to heighten the tension.

Film Score: my favourite Film score is the score for Lord of the Rings: Fellowship of the ring. I feel that Howard Shore does a great job of world building for the first movie of the franchise. It makes each area of Middle Earth well known to the viewer, this is done by using different instruments for all the important areas that are shown in the first movie that will be reoccurring throughout the franchise. By having them all represented by different instruments, it is able to world build and introduce the audience to the areas of Middle Earth without having to say anything. For example, when Frodo wakes up in Rivendell, the music is very regal and the viewer immediately knows this is a place of importance and will be a place of safety for Frodo and the Hobbits. This regal sound is continued throughout the entire time they stay in Rivendell, this creates a connection of importance to the elves in the viewers mind.

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