Sound Design

Sound Editing and Sound Mixing

A sound mixer is the leader of the production sound crew. They are responsible for recording the high-quality audio on set. Their job is to set up wires, affixing lapel mics, operating the sole boom mic and also mixing on a mobile controller.

Then, the job of a sound editor is to make sure all the sounds that come together in post-production are in sync and run smoothly. This includes stuff like the three primary elements: dialogue, music and other sound effects. They are sometimes known as track layers.

A good sound editor enhances the quality and continuity of the audio, and can really carry the storyline being played out on the screen by raising the tension or the comedic value.

What is a sound effect?

A sound effect is artificially created or enhanced sounds that can be played throughout the film to emphasize artistic or other content of films. For example the creator of the iconic lightsaber sound from Star Wars is Ben Burtt.

Examples of non-diegetic and diegetic sound

In this scene there is non-diegetic sound. While Arthur walks up the stairs there is a melancholy sounding song in the background.

In this scene the sound is diegetic because you can hear the sound of the rain and the Joker can also hear the same, therefore it exists in the world.

Synchronous and Asynchronous Sound

Synchronous sound is sound that is matched with the action and movements being seen. Such as the sound of a water flow near a bank of water, punching sounds during a fight scene, and also character dialogue.

Whereas Asynchronous sound is sound that is not matched with a visible source of the sound on screen. This type of sound can be used when the director wants to create tension (as the audience can hear the sound but not see it). For example when a character on screen is walking down a hallway and they hear a dog barking, yet there is no sign of a dog in the frame.

“A needle drop” in film refers to when a pre-existing song that is usually quite popular is used in the underscore for a certain scene. An example is “Where is My Mind?” in Fight Club.

The Foley Artist

This is a form of creating sound effects using an arsenal of props. They record in a sound-proof studio to produce a clearer sound, and they then layer it on top of images.

Leitmotif

This is a “short, recurring musical phrase” that is immediately associated with something. For example: setting– the Harry Potter theme, character– the Imperial March for Darth Vader, emotion- The Shire Theme in Lord of the Rings (when the characters are thinking of the Hobbiton), evolutions of character- the infamous Up theme (evolution from young life, to then an older life)

Sound bridges

A sound bridge is a type of sound editing that occurs when sound carries over a visual transition in a film.

Two examples of this is the L-Cut and the J-Cut:

Voice over / Narration

A voice over is a sound device where you can hear the voice of a character and/or narrator speaking but you cannot see them talking while being shown on screen. Narration can be first person, or “voice of god” style. In some cases, this narration and voice over can be unreliable, leading to interesting plot devices.

An example of this in films is The Shawshank Redemption, Taxi Driver and American Psycho.

Score and Underscore

The score of a film is the music specifically made and composed for a certain film. It is designed to match with the story of the film and has to make sense. This defers to a soundtrack which is music from other places chosen to appear in the film.

An underscore is when the music is played “underneath” sequences to enhance the mood of the scene or to dramatize something. Usually it is blended in with dialogue or other sound effects.

Shot Distances (Moonlight)

Medium long shot (MLS): I think this camera shot was used to create tension as the shots after this one keep getting closer and closer to the actor to create a sense of suspense for the audience as they’re awaiting to see what happens next or how close the camera is going to get to the character before something happens. 

Big close-up (BCU): I believe that this camera shot was very powerful especially at this point in the film as the camera is very close to the actor’s face making the audience feel as if they’re almost there, interacting with the characters themselves which creates a bond with the audience which is very important especially because of all the heavy social issues discussed and brought up 

Long shot (LS): I think this shot was used to present the character to the audience fully, meaning that the viewer can see all different elements of the character such as his outfit, movements etc. Making the viewer connect with Chiron as we can see and almost feel what he is seeing and feeling. This also creates almost an anticipating shot as we don’t know what he is planning on doing until it happens in the next scene.  

Cinematography in Moonlight

Camera Shot Types/Distances 

This is a BCU shot (big close up shot) 

I think the director did this to make the audience feel as if they are seeing directly from Chiron’s point of view, which helps them feel more emotionally involved as you can see the exact emotions that run through his mother’s face. It feels like she is talking directly to you, the viewer. The shot that was also used out of nowhere during the middle of the film, and the vivid change was successful in really making the audience feel like they had to truly focus and listen to the words she has to say. It’s emotionally fantastic and compelling.  

This is a long shot (LS) and also a back shot.  

The use of these shots really ties in with the coming-of-age genre as it seems like a reflective scene, with the characters back to the camera as he overlooks the sea. It not only adds depth and is a visually beautiful shot, but it creates an emotional impact without the audience even having to see Chiron’s facial expressions. The audience feel like they are seeing from afar as Chiron progresses through his life and learns lessons, making the audience feel connected to him.  

This is an MCU shot (Medium close-up) 

This shot is used in this particular scene so that both the character and the background can be seen with an equal presence, which is important because we need to see the emotions that Chiron is feeling after this very tense moment but we also need to see the setting that he is sitting in: the school office/nurse environment, which can highlight Chiron’s vulnerability.  

Camera Angles  

There are two examples of camera angles in this picture: on the top there is a lower angle, and on the bottom, there is a higher angle. Despite this being two different examples, they work together in the same scene to create a significant meaning- it not only shows the power-imbalance between mother and son but in the higher angle when Chiron is staring back at his mother, we can feel a sense of a little fear and alienation. It feels as if Chiron is completely disassociating while his mother screams and belittles him. 

This is a low camera angle.  

The director’s choice of using this angle in this particular shot is helpful to portray to the audience Juan’s disdain for Chiron’s mother as he looks down at her. It also makes her character seem a lot more inferior to his.  

These are eye-level shots

Used within the same scene, this type of angle while Chiron and Kevin stare at each other feels intimate. It feels, to the viewers, as if we are looking deeply into these characters as their emotions clearly run through their faces- Chiron’s perseverance mixed with Kevin’s guilt/fear. This can make the audience feel sympathy for them both. It also demonstrates how they are both fully focused on each other, as they sort of communicate silently.   

Camera Movements  

In this scene the camera freely tracks the characters. 

This scene was filmed from a half-submerged perspective. The camera freely moves around Chiron and Juan while it dips and splashes in the water. This makes it feel as if we aren’t just watching the scene but actively participating in it; it feels intimate and it feels like we are there due to the tracking of the camera. Additionally, it is amidst a highly emotional and pivotal moment where Chiron is starting to finally trust this adult as he battles internal conflicts, and the waves that bounce through the camera are a direct portrayal of that journey.  

In this screen the camera slowly pans to the right

This is used so that the area where Chiron and his mother sit can slowly come into focus as we feel like an outsider to this private conversation. It sets up the location and shows how isolated the characters are.  

In this scene the camera tracks out. 

After his bully pushes him, the camera slowly starts to track out, in sync with the other students as they walk forwards, as Chiron stays back and starts to disappear from the frame. It’s a visual metaphor for the way Chiron is being treated at school, and in life in general, that tells the audience the conflict inside of him.  

Moonlight First Response Task

Moonlight (Barry Jenkins, 2016)           Critical Score:  7/10  

I think this was a beautiful film that touched upon a lot of deep and thought-provoking topics. I felt like the three actors throughout the film (showcasing the different stages of Chiron’s life) did a really good job at making the character feel like the same one, and each actor portrayed a different stage of Chiron’s life in a slightly different yet impactful way. The colouring of the movie was also so nice. 
Memorable Scene: 

 For me a memorable scene was the fight scene between Kevin and Chiron. Before any violence happens, there’s a shot where the camera tracks Terrell as he circles Chiron menacingly, and then right after it centres on Kevin as he is being peer-pressured into punching Chiron. It’s an impactful scene, and it uses a lot of interesting shots to portray the deep feelings on the characters’ faces.  

Moonlight Cinematography

CU – Close up shot 

This affects the viewer by making us feel connected to Chiron, the proximity can also create an unease. This was done because the director wants the audience to feel how the character feels, the betrayal and anxiety. 

TS – Two shot 

This scene makes the viewer feel calm, the shot captures both characters in the scene, showing their interactions from an invisible 3rd point of view (us), conveying the fact that they’re in their own world, confiding with each other about their sexuality. 

MLS – medium long shot 

The framing and distance of this shot makes the viewer feel like a spectator, watching Chiron take care of himself as his mother is incapable of it due to drug addiction, making this scene still and harsh. 

Birds eye angle 

This angle choice is designed to convey Chiron’s point of view after running away from a group of boys, hiding out in an empty apartment (?), peering out through the cracks in the window. This helps the viewer understand Chiron’s need to hide himself from threats, this is a common and important theme throughout the film. 

Eye level angle 

Using the eye level angle allows the scene to feel intimate for the viewer, this is because this angle is how we usually perceive others around us every day, giving this scene good verisimilitude as it feels realistic. 

Low angle 

The low angle is effective in this scene particularly because of how Juan feels towards Paula (Chiron’s mother), it’s intense and uncomfortable. For context, Juan is a drug dealer and is selling to Paula, yet Juan is conflicted as he also cares for her son, Chiron, hence why the low angle successfully conveys the discomfort.

Arch Shot 

In this opening scene, the arch shot was smartly utilised to portray the intense environment to the viewer as well as showcasing the environment in an efficient way. It gives the audience an immediate introduction to the world the film is set in, a real one, and how the Miami drug scene is so prevalent out in broad daylight. 

Pan Left 

This scene starts with Chiron walking home, but then suddenly whips to the left to show his mother rushing towards him in an erratic fashion. This builds suspense for the audience as we don’t know what she’s going to do, especially since up until this point she has proven to be unpredictable. 

Ped Up 

In this montage of Kevin cooking for Chiron, it moves from his hands plating up the meal to his face, consistently drawing our attention back to him. This keeps the audience intrigued into what he’s making, what he’s potentially thinking/feeling whilst cooking. 

Moonlight – Cinematography

Shot Distances

CU – (Close Up)

I’ve chosen this shot to talk about close ups as it shows the claustrophobic and suffocating feeling that Chiron has when being bombarded by his addict mother. Chiron is subject from a young age to substance abuse through his mother and this scenes close focus on Chiron’s mothers desperate and deluded facial expressions helps to illustrate how Chiron feels about his mother and her issue.

LS – (Long Shot)

I’ve chosen this shot to talk about long shots as it shows how Chiron is helpless in his situation. As his bullies leave the scene on the left, Chiron tries to subtly make himself big and intimidating, but as the shot type is so wide, it shows that Chiron is out of his field here, and that he is a lot more vulnerable than he would want to be.

M/CU – (Middle to Close Up) 

I’ve chosen this shot to talk about middle to close up’s as it shows the audience what Chiron’s situation is, and how it’s framed so personally with the waves washing over the camera makes the audience feel as if we are with Chiron in this moment, but also understand his feeling of being drowned out and lost in his own life, being neglected by his mother and bullied by his fellow students. 

Shot Angles

High Angle 

I’ve chosen this shot to talk about high angles because it shows the intimate relationship between Chiron and Kevin. This is a moment of calm in the film, with the characters relaxing on the beach smoking a blunt. This calm is subtly broken by both Chiron and Kevin looking directly into the camera from this high angle, creating a sense of compromise and vulnerability. 

Eye Level Shot 

I’ve chosen this shot to talk about eye level shots because it shows Kevin’s initial reaction to see a grown-up Chiron. This prolonged and level shot with Kevin staring directly into the camera puts us in Chiron’s shoes and lets us feel how Chiron feels when Kevin sees him again for the first time since they were teenagers, and with the contexts we have of their relationship, we can accurately match Chiron’s emotions as an audience. This allows us to really envelop ourselves in these characters dynamics. 

Low Angle 

I’ve chosen this shot to talk about low angles because it also puts us in Chiron’s shoes, but this time it’s so that the audience can connect with the pain he’s being subject to, both physically and mentally. We’re shown Chiron’s bullies kicking him and beating him up from his perspective and we get to understand that his struggle is a direct cause of Kevin succumbing to peer pressure and we as an audience can connect that this is both a betrayal and a humiliation for Chiron. This allows us to connect with Chiron even more, as we get to feel his pain through the camera angle. 

Shot Movement

Handheld Cam 

I’ve chosen this shot to talk about handheld camera shots as the disorientating and wobbly shakes that the track has makes us as an audience understand the feeling of being an addict and being under the influence. As Chiron’s mother tries to get Chiron to unlock the house, the camera follows her towards the house with an uneven distance from the camera and her, and an unpredictable shake with each movement, making the audience feel disconnected and confused during the scene. This helps us empathise and understand Chiron’s situation with his mother and her drug problem. 

Tracking Shot 

I’ve chosen this shot to talk about tracking shots as this extended following shot of Chiron’s journey to his classroom, where he inevitably attacks Terrel with a chair, allows us to visualise Chiron’s emotional process as he approaches his revenge towards his bullies. In moments throughout the fast-paced track, we see Chiron slow down and take a beat to reconsider his intentions, before he starts pushing ahead again, sealing his fate. This long track creates impact by showing us how motivated Chiron is to regain control in his life. 

Camera Pan 

I’ve chosen this shot to talk about camera pans as it shows us the relationship between Chiron and Juan. As Juan speaks to Chiron, the camera pans diagonally towards Chiron who is staring up at him with focus, showing how he admires Juan as a pseudo-father figure in his life, and how Juan is the only person that Chiron has to look up to in his life, as his mother neglects his well-being frequently across the movie. The pan also helps to tell the audience about how Juan feels in this scene, as he is not focusing on Chiron. This shows Juan’s hesitation to help and nurture Chiron as he knows about his home and personal situation, and knows that even now he’s overstepping a boundary. 

Moonlight camera shots, angles and movement

Camera Shots

Side, Low Angle

This is shot from a slightly low angle, and from the side, you can see both of them. It almost creates a parallel possibly showing there similarly. 

Eye level  

The camera shows Chiron at eye level, this was used possibly to show his feelings and emotions clearly, while being over the shoulder of Kevin to almost see it from Kevin’s viewpoint. 

High  

This shows the people Chiron is intimidated by at a higher level showing the possible fear that he has looking down at theme, the main one of the groups is also facing the direction of the camera showing the fear from Chiron.  

Shot Distance  

BCU 

A character looking down the Lense of the camera, breaks the fourth wall. This creates a personal effect for the viewer. You’re looking at him in the eyes, showing the personal moment that is happening now. This also shows the dramatic moment that is about to happen and the intensity of the moment. 

ML 

Having the camera this dances away from the character shows a powerful effect having the character looking off into the distance. This creates a dramatic scene possibly showing the reflection of the character. 

LS 

Shooting far away from the character possibly signifies loneliness having a large space around the character creates the effect of isolation within the character  

Camera Movements

Track out – Track in 

The Camrea starts from viewing Chiron from a distance on the field, then slowly tracks into him. This could represent to the viewer the disconnect he feels from the over children playing. The camera’s focus is him, and he stands unlike the over kids. The movement shows the following of Chiron.  

Ped Up – Ped Down 

The camera moves from showing Juan tom slowly moving down to Chiron, this could show the relationship between the two characters and how it is starting on Jaun higher up could show how Chiron looks up to him.  

Pan Left – Pan Right  

The camera moves to show both sides of Chiron in this scene as well as moving the composition to show Juan and how Chiron reacts in the same moment. This also shows the connection between the two 

Sound

Week 6 Power Point – Sound

Thursday: Sound Mixer vs Sound Designer notes complete

Friday:

Shepherd Tone (3 min vid)

Activity 2: Diegetic vs Non Diegetic Sounds (17 min vid)

Find 1 example of both from ‘Joker’

Activity 3: Needle Drop (all complete)

HOMEWORK:

Watch Sound effects slide You Tube:

Activity 4: Foley Artist video and answer

SOUND TASK

Sound Editors systematically work through films checking the sound of each sequence – dialogue, music and sound effects – and ensuring it all comes together perfectly in sync.

Sound designers collect, edit, and create sound effects, ambient effects, and even music for video games, applications, or any other form of interactive media.

Sound

Sound editors are responsible for handling the dialogue, sound effects, ADR, foley effects, and music. Simply put, the sound editor decides what you hear in the movies. They aren’t concerned with how they should sound but only what they would like on their own

The sound mixer is responsible for taking all the individual tracks and mixing them to be balanced. The mixing process can be a little tedious depending on the size of the library, but all the little tweaks made benefit the overall sound picture.

Sound editors pick the sounds that the sound mixers perfect.

Joker – Diegetic vs Non-Diegetic Sound

Diegetic: This sound is diegetic as it is the theme playing over Joker’s entrance to the show

Non-Diegetic: While Joker is dancing through this scene, there’s no way for him to hear the music, so it’s non-diegetic

Synchronous/Asynchronous Sound

Synchronous sound is sound that is matched with the action and movements being viewed, and asynchronous sound is not matched with a visible source of the sound on screen. 

Needle Drop

A needle drop is when a pre-existing song is used in a film to underscore a particular scene. This can be a powerful tool for filmmakers, as the emotions and associations that we have with a particular song can enhance the emotions and associations that we have with a particular scene.

Sound Effects

Sound effects are artificially created or enhanced sounds that are used in artistic works to emphasize or express an action, mood, or feeling. Sound effects were initially used in radio dramas, but can be observed more often today in podcasts, theatre, films, and television shows

Foley Artists

Foley Artists are tasked with producing realistic sound effects to match what’s happening on screen in post-production. Examples of Foley are the sound of breaking bones, creaking floors, squeaking doors, footsteps, falling bodies, fire, and basically any sound that is not dialogue or music.

Leitmotif

Leitmotifs are musical tracks synonymous with a character, setting, emotion, or character arc. They are used to guide an audience towards understanding the meaning and tone of the thing it represents.

Character: Dewey’s Theme – Scream franchise

Setting: The Shire Theme – Lord Of The Rings franchise

Emotion: Married Life – Up

Character Arc: The Imperial March – Star Wars franchise

Sound Bridges

L-cuts and J-cuts are both examples of sound bridges. Sound bridges are used to seamlessly link 2 unrelated scenes together through sound.

Voice-Over

A voice that narrates over the events of a movie. Usually from the perspective of a character central to the story, or from a “god-like” perspective.

Score/Under-Score

The score for a film is the (theme) music composed especially for it to enhance the mood/themes of the visuals which appear on screen. The underscore is music which is played “under” sequences to enhance mood and this is often mixed with dialogue and/or sound effects.

Sound Perspective