Focus and Depth of Field
The focus is used to direct and prioritise elements in a shot and therefore prioritise certain information. For example, it will determine who the audience should look at (even if we are not listening to them). It may switch our focus (known technically as a pull focus / rack focus / follow focus) between one element and another. Elements may not be people, but could be objects, spaces, shapes or colours, which may represent an idea, theme, belief.
Shot sizes, angles and movements
- High angle / Low angle / bulls-eye / birds eye / canted angle
- Tracking / Panning / Craning / Tilting / Hand held / Steadicam
- Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up
- Insert Shot
Continuity editing
Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots. For example:
- match on action
- eye-line match
- graphic match
- sound bridge
- 30′ rule
- 180′ rule
Mise en scene
Mise en scene plays a huge role in communicating the tone of a story – but what is mise en scene? In classical terms, mise en scene is the arrangement of scenery and stage properties in a play or film. Today, mise en scene is regarded as all of the elements that go into any single shot of a production.
Sound
Moving image depends on sound for much of its’ meaning. It is impossible to overstate how important a role audio plays in the film viewing experience. While it’s perfectly natural to be drawn to the visual side of film making, those striking visuals don’t hold the same weight without strong cinematic sound design to back them up. Whereas a painting is purely visual and a song can be purely aural, cinema combines sight and sound for a unified experience where one bolsters and elevates the other.
What is sound design?
Sound design is how filmmakers flesh out the aural world of a film to enhance the mood, atmosphere, and/or tone. Sound design components include sound effects or SFX sound design, mixing, Foley sound design, dialogue, and music. Sound design is the final and most important element needed to create an immersive experience for the audience.