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NFT – FINAL OUTCOMES

We have two final outcomes for our Final outcomes, a 20 second video/animation, as well as as an image which is a montage of the different animated scenes included in out video.

While editing the video, we decided to make some changes that were not in the original storyboard. These were mainly additional edits, cuts, video effects and sound effects to create a more lively and fact paced overall video.

Below are the final products for the NFT project:

Image preview
NFT Image

https://web.microsoftstream.com/video/7f2e5973-fc97-435e-8d97-632fd5209787

Summery

I think that our final outcomes for this project were successful as they carry out what we planned in our aims at the start of the project. The overall message of the video is to show the difference between online and offline worlds and how they can come together to become part of peoples social life. The metaverse is shown through the animated sections of the video along with the virtual reality headset worn by the characters. We displayed the metaverse similarly to real life, but with more freedom and ability to do what you want. This is also shown in the still image where the animated side is split into 5 different scenes showing the possibilities of the metaverse in the future.

Tapestry Research – occupation Tapestry

The Occupation Tapestry was the biggest community art project ever made in Jersey, and made by Islanders for Islanders.

Some parts of the tapestry are about a specific parish:

It was conceived in order to tell the story of what life was like during the five years of German occupation. The original idea of the tapestry came about when, in the lead-up to the 50th anniversary of the Liberation, suitable projects were sought which would have a enduring life after the anniversary –

The tapestry was a collaborative project between Doug Ford, working for the jersey museum, and Wayne Audrain, a local artist. The tapestry started off with two panels and had expanded to the full 12 panels that is is at today, each showing a sense of what life was like in jersey during the German occupation. Every panel was designed by Wayne who gave a guide on the colours used within the panels to keep consistency throughout the whole tapestry when seen together.

The Occupation Tapestry was first shown by Prince Charles on the 9th May 1995. After being displayed in the Jersey Museum for a year it was moved to a purpose built gallery in an old quayside warehouse on the New North Quay.

Today the Occupation Tapestry is still in that gallery. The thirteenth panel was created and added to the tapestry on the seventeenth anniversary of Liberation in 1995. This commemorates how islanders continue to remember acts of heroism and the victims of Nazism.

NFT – Recording and Editing

Our recording location was an open field on the coast. We chose this location because of the space to get wide shots and use the drone to record specific scenes. We recorded most of the real-life shots at this location other than the first scene of the second person where we shot it inside a house.

After completing the animated scenes we put them all into Adobe Premiere Pro and cut, cropped and ordered them to fit our plan and storyboard. We used sound effects, video effects, transitions and speed remapping on videos to create a successful final video.

Here are some screenshots of videos from our shoots:

NFT Storyboard

For our animation video, the concept is that half of the video will be videos that we record in the real world, and the other half will be fully animated in Blender.

Our plan is to have 12 separate shots to span around 30 seconds in total when edited. The first shot will be ‘person 1’ putting on a virtual reality headset while outside. The camera will then zoom out upward with the use of a drone. The video will then cut to a split-screen with one half being a real-life video and the other half being animations on blender. There will be 5 of these animations cycling through to show what the potential metaverse could look like in the future. It will then cut to an animated zoom into a house, where ‘person 2’ is seen with another VR headset on holding a controller. The person takes off the headset as the video cuts to both subjects meet in real lofe back outside. The final scene is a zoom in shot of them sitting on a bench together.

The idea of this animation video is to show how the metaverse could help people come together and could be a part of peoples social life.

Here is the storyboard for the animation video:

Image preview

Film Still Images

Whilst shooting our film we took the opportunity to take stills of various scenes, allowing for more photographs that tell our story of the crossover between the Religious and LGTQ+ communities, as well as our studio images. These photographs include scenes such as the couple in the church practicing Christianity whilst also feeling as if they have to repress part of their identity. Aa well as this, there are also still images of the dream sequence in our film that showcase the couple running through the field in a idealistic world for them, in which they are free from restraints. Here I have gone through the images in Lightroom and sorted through which images I thought were best in the sense that they best conveyed our message and were clear and in focus. After this I went on to rate each of these best selection of images, rating them out of five stars. Once I had done this, I then proceeded to edit the still images that I had rated 4 or 5 stars.

Editing and Developing

This still image shows one of the girls practicing her religion, reading through the bible, presenting another important part of her identity. This establishes a personal relationship with Christian religion for the character. In order to edit this image, I started off by slightly decreasing the exposure and increasing the contrast, causing a more dramatic setting which will later show a juxtaposition to the lighting of the dream sequence. After this, I then went on to adjust the shadows, highlights, whites and blacks within the image, by increasing the highlights and whites and decreasing the shadows and the blacks, further creating a larger contrast. Finally, I increased the dehaze and vibrance in the photograph, allowing for the earthy tones in this image to be enhanced.

This still image displays the scene in which the couple are separated due to fear, still however sharing glances at each other. This conveys how in some instances people belonging to these two communities have to conceal part of their identity in order to be accepted. We are aiming to disprove this notion that such communities should exist only separately. Here I have edited this image in a similar way to the previous scene, in order to maintain consistency in tones during the scenes within the church.

This photograph is a still image of one of our establishing scenes for the dream sequence. This is as the wide shot foregrounds the dream like and scenic setting, due to the castle in the background and vibrant green grass. Here this colour grading contributes to the film by matching the mood to the vibrancy in contrast to the dark slightly duller tones in the church. For the dream sequence I edited the still images by decreasing the exposure due to the large amounts of sunlight already in the photograph. In addition, I also increased the contrast and adjusted the highlights, shadows, whites, blacks and saturation within the image.

This sill image taken from a dream sequence scene displays the two characters holding hands, demonstrating their freedom to be true to themselves in this idyllic world, something they fear to do in a religious setting. I edited this image in a similar manner to the previous dream sequence still, to maintain consistency in the tone and warmth throughout the dream world setting also, in order to provide a thorough contrast to the church scenes.

Here this still image also from the dream sequence showcases another scene in which the couple posses freedom of expression in their sexuality, as they are seen holding hands once again in the doorway of castle ruins. By having a scene in this castle structure with the sunset to the left in the background, it reinforces the idea that this is a fantasy and unfortunately not their reality. I also edited this image with the same process of the other stills from the dream sequence, however this time only very slightly decreasing the exposure and increasing the whites in the photograph. This is due to the small amount of light entering the frame as it was taken at sunset.

This final scene of the dream sequence displays the couple holding hands again, feeling at peace with both sides of their identity, walking through the vibrant, green setting into the sunset. This again reinforces the idea of an idyllic world that the characters are imagining for themselves. In order to edit this image I followed the same process as the other dream sequence photographs, although this time decreasing the highlights and the vibrancy as a result of the large amount of light within the frame, making sure it is not over exposed.

Edited Still Images

These are the final edited versions of the stills taken throughout the shoot for our film, each showing a different stage in the storyline, mostly corresponding to our original storyboard, excluding the scenes of protests and riots which we will take from real documented events to add authenticity to our film. These images also allow for a deconstruction of the cinematography, costumes and props in the shot. For example, the scenes in the setting of the church, we made sure the characters were wearing white clothing to symbolise purity through the eyes of Christianity. In addition, for the dream sequence, the characters were clothed in more comfortable and flowy outfits, to foreground their freedom in self expression further.

FILM EDITING

The Process:

For this NFT project we all had different roles. Editing the video was Niamh’s role. She started by importing all the videos onto Adobe premier and then cut each clip at specific times to make it look as though she was walking towards the camera while her outfits changed. We then decided which music to use as a group and uploaded it to the video. Overall I feel that the editing process was not as time consuming as expected as we all had our own things to work on within the film.

NFT Sound effects

In my group, it was decided that I was going to find the sound effects for the video. This included finding sound effects that contained sounds of animals on a farm, natural ambience, a sci-fi whoosh effect, keyboard typing noises, retro video game sounds and more.

For these I researched different websites for free, copyright free, downloadable sound effects. For these I got them from a few different places.

Mixkit

My personal favourite site was called mixkit and had a wide variety of sound effects that you could download for free. Mixkit has sound effects for different headings such as transitions, nature, technology, animals and games. Below are examples of how many sound effects Mixkit has to download.

I mainly used the game section of sound effects as my group needed retro sounding opening sound effects for the video. I also found some transition swoosh sound effects, keyboard typing sound effects and animal noises.

Digital IMage experiment

For this experiment we decided to use our photos in which we took in the studio. We are going to manipulate the photos in photoshop to create a 3D effect. We done this by duplicating the images and then used the fx tool on the duplicated layer to turn off the green and blue channels on the layer. Once we done that I moved the bottom layer slightly to the left to create this 3D effect.

Graphical user interface

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A screenshot of a video game

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A screenshot of a video game

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Final Outcome:

Overall I feel as if this idea worked well due to the fact that we decided to present all the photos together as the final outcome. Additionally I also feel that it may be eye-catching to the viewer because the way in which the 3D effect worked. However I do think that it would have been more successful if we had the model positioned exactly the same in all 4 images.

digital image experiment

The Process

For this experiment we had to make a digital image out of our footage from our NFT video. We decided to edit the images in photoshop to make them more interesting.

Graphical user interface

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A screenshot of a video game

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A screenshot of a video game

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A screenshot of a video game

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To edit these images I duplicated the image and then used the fx tool on the duplicated layer to turn off the green and blue channels on the layer. I then moved the bottom layer slightly to the left to create this 3D effect.

Edited Outcomes

Final Outcome

After editing all four images we decided to put them in a row next to each other. I think to make this image better she could be in the same position in all of the images with the same shade background and the images could be better quality as they are quite small and low resolution.

GIF

plan

Storyboard Plan

First we’re going to start of with a wide shot and then zoom into a person wearing a 70’s inspired outfit (flares and a crop top), after that there is going to be an outfit change with a clip shot through a door or a mirror. Next, there is going to be an outfit change into a 80’s inspired outfit (mom jeans and a bomber jacket), then there will be a change into a 90’s inspired outfit (black dress?). The clips will be shot with the model facing the camera and the clips will cut between outfits as the model walks forward towards the camera. The model will then change into a 2000’s inspired outfit (tracksuit) followed by an outfit inspired by current fashion (baggy jeans and a top).