Statement
Title: Online / Offline
The concept behind our NFT video is that two friends each have two separate lives; one offline and online. Our video shows how anything can happen on an online medium, but real connection and friendship occurs in real life. As technology develops relationships of all kinds are growing apart. An example of this occurred in the height of the Covid-19 pandemic lockdown. People only experienced contact with family members in the same household and the only way to speak to people outside was via an online medium. This effected the mental health of everyone and looking back on the first lockdown we can see how much we relied on technology to keep connected with family and friends.
Creators: Oliver Shiplee, Matthew Brown, Michael Kenealy and Reuben Jeanne
Evaluation
Overall, I think that the film looks good and covers our original intentions, which was to show how you could know someone in real life, but they can be completely different online. In addition, how the online world brings people together in unusual times, such as Covid-19.
The quality of the video is decent, this is because the clips go together and work well with the animated videos. However, the camera shot videos were a bit shaky, which meant they were harder to edit, for example the half-real life, and half-animated side.
Furthermore, Michael and Reuben did a good job editing the film together, especially to the beat of the music. The special effects really help convey the meaning and direction the video was going towards, which is the online/offline comparison. For example, the loading… effect helps show that Michael is travelling into the Meta verse.
The two things I think worked really well, and made the video ten times more interesting, were the drone shots and the animation. The drone shots really provided a unique cinematic angle, which made the film, feel more professional. The animation is a unique feature, which I think separated our film for others.
Personally, I think that the film could have been a little bit longer, at least 30 seconds. This could have been achieved by making the editing a bit slower, which would have helped the viewer take in the film and what the message was. Instead, we made the editing over the top to make it seem futuristic.
In conclusion, I think that the overall outcome is good and both the film and digital image relate to the original message. The animation art style is mostly in the style of the artist/digital artist that I studied, however there are some differences, as we decided to use a low-poly art style, as it emphasises the digital world more than making it look realistic.