Our project based on highlighting ideas about the metaverse and the idea of ‘2 Lives’ was an overall success. We were able to complete the project within the time frame to a sufficient standard. My artistic intention was to deliver a project which used a-lot of digital techniques to relay a futuristic aesthetic. I believe through the use of animation and various other effects, along with the sound-design we achieved this artistic direction.
I feel we effectively spread the workload amongst the whole group. Everyone had something to do at all times when working on the project.
Matthew
Camera man
Animator
Reuben
Actor
Secondary editor
Ollie
Director
Manager
Myself
Main Character
Chief Editor
This was valuable as the editing process was intricate.
Although class time was used effectively in this way, I do feel more out of class work could’ve been done to help iron out any creases in the film as I do think it has room for improvement. For example some sections of the film do not flow seamlessly but rather cut quite chaotically and therefore more out of lesson time could’ve been spent on transitions.
Our project represented the idea of having social circles online and in the physical world which reacted to the theme of community well.
Our work was inspired by artists like Beeble and I feel we effectively displayed this aesthetic using the digital style of work
Title: Online / Offline The concept behind our NFT video is that two friends each have two separate lives; one offline and online. Our video shows how anything can happen on an online medium, but real connection and friendship occurs in real life. As technology develops relationships of all kinds are growing apart. An example of this occurred in the height of the Covid-19 pandemic lockdown. People only experienced contact with family members in the same household and the only way to speak to people outside was via an online medium. This effected the mental health of everyone and looking back on the first lockdown we can see how much we relied on technology to keep connected with family and friends.
Creators: Oliver Shiplee, Matthew Brown, Michael Kenealy and Reuben Jeanne
Before we planned teh shoot we established initial ‘job roles’ for the project:
Matthew
Camera man
Animator
Reuben
Actor
Secondary editor
Ollie
Director
Manager
Myself
Main Character
Chief Editor
We will shoot our video using a DSLR paired with a drone. Referring back to the story board, the DSLR will shoot close up shots and eyelevel perspective shots, while the drone will take the birds-eye-view shots.
We will shoot during the day time, during overcast weather to remove any harsh lighting and add drama to our footage. We found an open field area with a cliff which is were we will film as we plan for the main character to appear as he is isolated when shooting birds-eye-view shots. The cliff also adds to the drama and the cliff will add more sublime romanticism to our footage. We want our narrative to be obvious and we are using characters who will act out this narrative effectively. In terms of props we will be using a VR headset which we have crafted ourselves using accessible materials.
Behind the scenes:
Am I satisfied that I have enough images/ material? – Yes I am satisfied we have shot an abundance of imagery. What are you going to do differently on next shoot? – Do not rush the takes as much and refer to the storyboard more directly. How are you going to develop your ideas? – Add animation and editing to piece the narrative together and further add visual effect to the piece to relay a more emotive campaign.
Film Inspirations:
Editing:
Video
I began by laying delegating the task of finding a backing track for the video. We found a royalty-free electronic song with a fast paced beat which would complement the narrative and visuals well. I then laid the soundtrack in a new sequence in Adobe Premiere pro. Thereafter, I began introducing clips into the sequence and cutting them to the beat. Once satisfied with how the clips where positioned and the overall sequence, I moved onto the next element of post-production, colour grading and Effects. I added a grade on all of the clips using adjustment layers. I went for a high saturation and high contrast grade to dramatize the action in the video. I then added video-game style overlays such as the one below.
For the split screen concept I first had to motion track my face to stabilise the clip more so that my facial features lined up with the animation characters features. The animation was designed by Matthew. You can see his editing process for this HERE
This involved an intricate frame-by-frame masking process.
I added speed ramps to add a sense of hyperreality and the idea that time is controllable in the metaverse more. Finally I added sound FX to add a more immersive feeling.
Image
Matthew made the the digital image in photoshop. He used a screen grab from one of the videos of me wearing the VR, and the 5 animated scenes all at the same timeframe so the character lines up.
He then added some glitched text effect by using 2 layers behind each text. To make it better he added some blending mode features, such as, emboss and bevel, etc.
He used shapes and clipping layers to add all the images into to ensure all the shapes are even.
This is the final image which represents the whole NFT film. It shows the most important scene, which is the split scene that includes the animation as the NFT exhibition is called 2lives (online and offline), it shows the real world and the virtual meta verse.
As a unit we began to learn about the vast world of animation. This was done by receiving a presentation from an animator from Jersey, Liam Nunn.
Liam Nunn has spent over a decade smashing the creative industry with precision, energy and finesse. Working with many brilliant people on oodles of ravishing campaigns – including multiple locally and nationally award-winning ones. A multi-disciplined media monster, Liam was once described by a colleague as “quite good but sometimes a bit bizarre.” Wait…
Fact #1 Liam once illustrated an award-winning dog poo.
Fact #2 Liam is a three-time professional wrestling tag team champion of the world and he probably owns more spandex than you do. Gosh!
Fact #3 Liam produced a whopping 52 weekly self-portraits over the course of a year just for larks. You can see them here.
He began by giving an in-depth power-point regarding the basics of what animation is. From this I learnt about the intrecacies of animation in as a carreer in the industry and the different types of animators, for example;
2D animator.
3D animator.
Background artist.
Character animator.
Clean-up artist.
Digital ink and paint artist.
Image editor.
Key frame animator.
I gained a unique point of knowledge regarding the nature of how something can be made to look natural when being animated
Liam then proceeded to further my knowledge on Adobe After Effects, an important piece of software for any kind of animation.
He created a template for us to start experimenting with called a rig. I then learnt how to keyframe an animation together using the stopwatch tool
And the rig controls Liam set up for us
The following is my experiment with this animation template:
A storyboard is a collection of images that tell a story. Basically it is a sketch of the ideas a person is trying to portray. It is another way of showing a game plan to an individual with interest on what is going on. The visual elements along with the captions allow for the story to be seen by the person reading it. Disney is to be credited with the creation of storyboards since 1920. Ever since then, it has been a great way to share information.
The Bayeux Tapestry is an embroidered cloth nearly 70 metres long and 50 centimetres tall that depicts the events leading up to the Norman conquest of England concerning William, Duke of Normandy, and Harold, Earl of Wessex, later King of England, and culminating in the Battle of Hastings.
It was commissioned to celebrate the ‘William the Conqueror’s’ conquest of England. It begins with the events that led up to it – the death of Edward the confessor the King of England, and the succession of a new king; Harold. It runs through each scene of the Normans invasion and ends in the killing of King Harold.
The Bayeux tapestry is one of the supreme achievements of the Norman Romanesque. Romanesque art is the art of Europe from approximately 1000 AD to the rise of the Gothic style in the 12th century.
The Channel Islands became part of the Anglo-Norman realm when William the Conqueror defeated King Harold and won the English crown at the Battle of Hastings in 1066. Jerseymen, or at least close relatives, serving under their Normandy lords, were said to be present at this historical battle. Just who was and was not at Hastings has been the subject of argument for centuries, but Onfroi, Mauger and Roger de Carteret, the sons of Godefroi de Carteret, are believed to have fought in the battle. It is likely that Onfroi’s son Renaud was the first de Carteret to become established in Jersey, and was thus the founder of the dynasty which ruled Jersey for such long periods over the centuries.
The tapestry is actually not a “true” tapestry in which the design is woven into the cloth in tapestry weave; it is technically an embroidery. It was embroidered on tabby-woven linen in crewel. It uses two main types of stiches: backstitching for the lettering and outlines and coaching for filling in the figures. Nine linen panels were sewn together to make the full 70m piece.
At least two panels of the tapestry are missing, perhaps even another 6.4 m . This missing area may have included William’s coronation.
Lisa Reihana is a New Zealand artist of Maori descent.
is a moving image interpretation of the French scenic wallpaper Les Sauvages de la Mer Pacifique.
In Neoclassical France, entrepreneur Joseph Dufour used the latest printing innovations to produce Les Sauvages de la Mer Pacifique (1804), a sophisticated twenty panel scenic wallpaper. Mirroring a widespread fascination with the Pacific voyages undertaken by Captain Cook, de Bougainville and de la Perouse, the wallpaper’s exotic themes referenced popular illustrations of that time. Two hundred years later, Maori artist Lisa Reihana employs twenty-first century digital technologies to animate Les Sauvages de la Mer Pacifique. Enlivened with the sights and sounds of dance and cultural ceremonies, a vast video panorama is populated by a myriad of people drawn from across New Zealand and the Pacific.
Separated by two centuries, both the wallpaper and video are set against an utopian Tahitian landscape. While Dufour’s work models Enlightenment beliefs and ideas of harmony amongst mankind, Reihana’s reading of the past is darker and more nuanced. The artist foregrounds the complexities of cultural identity and colonisation by including scenes of encounter between Europeans and Polynesians.
in Pursuit of Venus is a major video project that has been in development for several years. It reflects the wallpapers utopian ideals, is eight minutes long and presented on two-screens. in Pursuit of Venus has been exhibited in historic homes, art galleries and museums – repurposing each presentation offers new insights and unique presentation opportunities.
This epic piece of living, moving, animated wallpaper eventually led to her representing New Zealand at last year’s Venice Biennale, where it was described as the best exhibit by critics including those from the Spectator and the Sunday Times.
Read article HERE in the Guardian and watch Lisa discuss the making of her film.
Embroidery
I learnt a lot from my experience with embroidery. Initially some inspiration based stimulus, to gain inspiration into a more tangible world of art, was given to us. I studied the work of El Anatsui who is a Ghanaian sculptor who’s work focuses on reusing materials in an in orthodox way to give it new meaning. Such as this piece below where he uses bottle caps to create a piece that looks flexible and embodies themes of consumption, transformation and the environment.
We then learnt about the different types of stiches we could attempt to use in our work.
I made use of the back and the satin stich the most. The back stitch is a good method to create a continuous line. It involves, as the name suggests, stitching cloth in a line and then stitching back onto that line to make it more continuous. Satin stitching is an effective way of filling/colouring in a section of your work and it involves a consistent long portion of string being stitched parallel to fill in a space. Below is an example of where I used these methods in the same piece of tapestry.
My embroidery experience involved a lot of experimenting and compiling of many different elements.
Because there was free reign of creativity I almost allowed my hand to guide the string where I wanted it to go to create visual elements that popped into my head. I decided to create a piece with a central focus with other elements and materials sewed to it.
My focal image was that of influential figure in the occupation and art scene of Jersey, Claude Cahun. I additionally decided to use various stitching methods to create an intriguing design around her face to mask her eyes representing the oppression she faced during the occupation.
To further showcase my workflow around my embroidery I created a GIF by taking continuous photos of my piece every few minutes. I created it in photoshop by following these steps:
1. Create layer for each image 2. Window > timeline 3. Select > Create Frame Animation 4. Drop Menu > Make frames from Layers 5. Timeline > select Forever 6. File > Export > Save for Web Legacy > reduce image size to 720 x 720 pixels
I believe making this gif inspired thoughts of how tangible art can be infused with digital art. I believe using inspiration from the work of Lisa Reihana this GIF can be developed into a more in depth digital movie with the addition of a narrative. The GIF could be improved by taking images more frequently to create a smoother animation and keeping the embroidery in the same location of the table – not move it around as much.
As planned in my Storyboard Blog Post, on October 14th my group went to shoot on location at Carmen’s grandmother’s house. We aimed to create images inspired by Lissa Rivera and Cindy Sherman, keeping our Clare Rae inspired shots for our video footage. Each member of our group took images on their own cameras for this shoot, however the final edits are comprised of my shots which we all worked hard on creating unique compositions and lighting for. I focused on photographing in areas of warm lighting, with side lamps, ring lights and natural sunlight as our source; I wanted to create an atmosphere of confidence and playfulness in these images. Each member of our group walked around the house to find rooms and areas where interesting images could be taken, we tried to focus on finding patterned wallpaper, similar to Rivera’s work, as well as rooms with mirrors, fireplaces and symmetrical backgrounds that could create dynamic changes. During our photoshoot we experimented with how using flash would disrupt or help the lighting of an image, for some it helped massively by providing natural highlights on our models face as well as illuminating the background – however, in rooms with an abundance of natural lighting the flash created highly over exposed images that did not reflect the warm tones as we had hoped. I really enjoyed experimenting with the White Balance, Shutter Speed and ISO of my camera to see how changing the setting slightly could effect an image so greatly.
Flagged Unedited Images;
In Adobe Lightroom I imported all 324 of our photoshoot images and used to ‘flagging’ tool to select which ones were the most successful. When choosing these I looked for photographs with interesting compositions, sometimes I found asymmetrical images a lot more intriguing as they showed freedom and fun, qualities of our fully empowered modern woman that, in some images, we wanted to portray. After flagging our favourite images (screenshots seen above), I went through them again giving them a 1 to 5 star rating. Any images with 5 stars I then went on to edit and refine, touching up exposure and brightness mostly, to link more to Rivera’s work and convey a sense of empowerment. When editing, I wanted to keep the warm undertones that I captured in the raw shoot as I believe they helped represent the comforting atmosphere of a woman in her own home, feeling confident and safe within herself.
Best Images – Edited;
Our images show understanding of stereotyping, taking inspiration from Cindy Sherman’s work by photographing our model in a stereotypically feminine outfit, stood/sat in exaggerated poses to create an ironic display of the female gender. We wanted to use these ideologies surrounding women to form a basis for our shoot, using irony to suggest our model feels proud of her femininity as she uses it for her own empowerment, not for the pleasure of others. Locations for these images around the house include bedrooms, offices and lounges – each holding a different stereotype being squashed by our models confidence and satirical representation of how women were (and still are) seen in society.
Image Analysis
I have chosen to analyse this image from my feminism photoshoot as it shows a clear link to all three artists I have studied with use of the formal elements and thematic composition. The first element of this image that I really enjoy is the warm lighting that creates an orange hue throughout, conveying a sense of comfort and security. The dominant colour of orange, as well as creating warmth, also helps the observer understand the subject better as the bright colour connotes ideas of confidence and happiness, things our ’empowered new-age woman’ feels in a free, equal society. The dark lighting that covered this location helped us form an image with depth and meaning from the colours that the natural sunlight, coming through a window out of frame on the right, created. This lighting also illuminated the space around our main subject, as if she were emerging from a place of purity and serenity, symbolic of a heavenly light that surrounds her while she admires herself. The range of tones in this image is quite unbalanced, with the focal point at the brightest point in the centre being surrounded by a much larger border of dark shadow. This creates an atmosphere of mystery and secrecy, linking to Clare Rae’s secretive images were she hides parts of her body so they cannot be exploited for the male gaze. The use of repetition in this piece is seen from the mirrors reflections around the edges, creating distorted versions of our models features eg. arms, hands etc, further linking to our studied artists ironic portrayal of the female gender. The reflections create some rhythm in the image, relating to the idea of flowing water around her; connoting ideas of freedom and fluidity. The overall composition of the piece adds an interesting take on the theme also, we cannot actually see the model’s physical body in the image, only a reflection of her standing out of frame. This raises the question, is she really there? Or is this maybe a ghost from the past looking in on a changed world, possibly an echo from future generations looking back on what women have accomplished – the ambiguity is for the observer to imagine.