All posts by Oliver H
Filters
Magazine Masthead
Media Audiences
- Age – 44
- Race – Indian-American
- Location – Los Angeles
- Gender – Male
- Occupation – IT Coder
- Hobbies – Walking, creating websites
- Newspaper/ Magazine Readership – The Times, Nerds Unite
- Favourite Film – Back to the Future
- Favourite TV – House of Cards
- Music – Soft pop – The Beatles
- Favourite Brand – Next, Gap
Audience Categorisation
My character is:
- NRS – C1 as he works in an office, using lots of software to help code which requires a decent amount of skill, while earning not too much.
- Young and Rubicam’s 4 C’s – The Mainstream as he goes to work everyday and just gets by everyday while living an ordinary life.
- 7 New Class Types – Technical Middle Class – As he is slightly older, therefore normally less culturally engaged but as coding requires some skill, they earn quite high economic capital.
Magazine Cover Initial Draft
It is a games magazines, and have got inspiration from Games TM and PC Gamer. My intention is to create a magazine cover that covers reviews, tips and a front cover that bases about a gun slinging open-world game. It also contains plugs, puffs and a skyline with a large image in the centre.
My target market is primarily for teen men but this is a generalization as anyone can be into video games
Media Language Work
- Orphans and Widows – Used to describe when text has been left on it’s own
- Plugs and Ears – Text that is located on the front cover which gives insight on contents
Gaming Magazines
Analysis of Magazine Cover
Challenges for the Magazine Industry in Digital Age
As more people can access the internet and therefore get their information online which is quicker so less people will go out to buy a magazine. By the time the magazine is created and published, the news could be old or irrelevant by the time someone buys a magazine. Also websites are usually free and so people may not want to pay for information. Magazines also take up environmental resources by cutting down trees for paper.
Media Definitions
Barthes – French literary theorist, philosopher, critic, and semiotician. Barthes’ ideas explored a diverse range of fields and he influenced the development of many schools of theory, including structuralism, semiotics, social theory, design theory, anthropology, and post-structuralism.
Pierce – American philosopher, logician, mathematician, and scientist who is sometimes known as “the father of pragmatism”. He was educated as a chemist and employed as a scientist for thirty years
Saussure – Swiss linguist and semiotician. His ideas laid a foundation for many significant developments in both linguistics and semiology in the 20th century. He is widely considered one of the founders of 20th-century linguistics and one of two major founders of semiotics/semiology
Semiotics – the study of signs and symbols and their use or interpretation.
Sign – a gesture or action used to convey information or an instruction.
Signifier – a sign’s physical form (such as a sound, printed word, or image) as distinct from its meaning. (Saussure)
Signified – the meaning or idea expressed by a sign, as distinct from the physical form in which it is expressed. (Saussure)
Icon – a person or thing regarded as a representative symbol or as worthy of veneration.
Index – (in a book or set of books) an alphabetical list of names, subjects, etc. with reference to the pages on which they are mentioned.
Symbol – a thing that represents or stands for something else, especially a material object representing something abstract.
Code – a system of words, letters, figures, or symbols used to represent others, especially for the purposes of secrecy.
Dominant Signifier – The main sign
Anchorage – Meaning of a sign
Ideology – a system of ideas and ideals, especially one which forms the basis of economic or political theory and policy.
Paradigm – a group/collection of similar things
Syntagm – a linguistic unit consisting of a set of linguistic forms (phonemes, words, or phrases) that are in a sequential relationship to one another.
Signifcation – the representation or conveying of meaning.
Denotation – the literal or primary meaning of a word, in contrast to the feelings or ideas that the word suggests. (Barthes)
Connotation – an idea or feeling which a word invokes for a person in addition to its literal or primary meaning. (Barthes)
Myth – a belief that lots of people believe in however it isn’t true.
Dominant Ideology – the attitudes, beliefs, values, and morals shared by the majority of the people in a given society
A Radical Text – Text that challenges the dominant ideology
A Reactionary Text – Text that supports the dominant ideology