All posts by Lucie H

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Definitions

Barthes – he is one of the leading theorists of semiotics, the study of signs

Pierce – Charles Sanders Peirce came up with the theory, which he called semiotics, meaning the philosophical study of signs

Saussure – he was a semiotician and a founder of semiotics/semiology

Semiotics – signs or symbols and their use or interpretation

Sign – An object or event in relation to something

Signifier- A signs physical form

Signified – The meaning expressed by a sign

Iconic sign – a person or thing used as a representative symbol 

an Indexical sign – a sign or measure of something.

Symbolic sign – A symbol is a mark sign or word that represents something

Code – a system of words, letters, figures, or symbols used to represent others

Dominant Signifier- most important sign in a product

Anchorage – signs that fix meanings

Ideology- a system of ideas

Paradigm- a group of signs

Syntagm- a linguistic unit consisting of a set of linguistic forms, signs that are connected to work together

Signifcation- the representation or conveying of meaning.

Denotation- the literal meaning of a word

Connotation- the abstract meaning or intension of a term

Myth- a widely believed but false belief or idea.

Radical text – A text that challenges the dominant ideology.

Reactionary – dominant common sense, supports the dominant ideology

Media summer task


The main intention behind my magazine cover was to present an idea of evil and good. I did this by using green to represent good and red to represent evil. Another way I showed this was when I created the header with both the green and red colours. I found the red monster from a movie poster, I thought it would be appealing to a gamer as it shows their target/the ‘bad guy’ in a game. The background colours are red and green ombré which reflect the theme of the magazine.

I used text to appeal to gamers too. I used side headings saying things like ‘top tips’ and ‘how to’. I’d hope that these phrases would attract a gamer audience because they would want to learn about the game to become a better player. I also used a collage of words to do with gaming that could attract gamers to the magazine. Some of these words are ‘Nintendo’, ‘hero, ‘retro’ and ‘Xbox’. 

In the bottom left and right corner I found a logo for the magazine because it says ‘good vs evil’ and I also found another logo that could be another gaming company that sponsors the magazine. This makes it look more professional.
At the top of the cover I used a strip of writing about new laptops. I think this would interest gamers because it shows the magazine isn’t just about the actual game but also the technology side. 

To create the final cover of the magazine I used mostly found material. I cropped and edited headings from movie posters and also used text from other magazines. Then I used a digital website to create the ‘evil’ heading. 

Iconic signs

  • The red monster
  • The logo
  • The sponsor logo
  • The ‘Evil’ title
  • Catching headers

Indexical

  • The labels beside the monster that describe how to defeat him.
  • ‘The rise and fall of ion storm’
  • ‘World of Warcraft’
  • face of the monster represents the villain in a game

Symbolic

  • ‘new laptops’ sign links to technology/gaming
  • Catching headers ‘exclusives’
  • red background to symbolize the monster
  • Green background to symbolize ‘good’
  • red background can also link with ‘evil’ and danger
  • grungy font of heading links to ‘evil’

Media Questions and Statements

What is media?

  • Form of entertainment
  • How people find out about things
  • staying connected
  • Provides information
  • Find out whats going on in the world
  • Advertisement

What is media studies?

  • Learning different forms of media
  • Learning the different ways we receive media

What is the point of media studies?

  • A way for people to find out about whats going on in the world
  • To have a career in Newspaper writing/editing, TV and music.

Statements

I think learning media studies will help me to learn the different career paths that involve media.