All posts by Anya D
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magazine cover
statement of intent
The target audience for my magazine is targeted at 13-15 years old’s who have a strong interest in gaming. They would also be in education and wouldn’t work but the parents would be middle class. The point of my magazine is to provide escapism and enjoyment for its readers, the goal is for them to want read and learn more about here favorite games.
I researched into what gaming covers look like, what games are enjoyed and the most popular types. I used a gaming cover to base my cover from by being inspired by there layout and how they had presented it to give it an overall fun look.
I decided to do my magazine on reviewing the most popular gaming icons and rating them, this would be done by a made up YouTube star. This would be a reactionary sign due to it being very common for male video gamers to bring out magazines. I used many popular gaming icons which I made on 8 bit art which captures an. audience due to there popularity. I used a black background to make the characters stand out against the dark background. I used a plugs to show the context and to make it more appealing.
Overall i think i did a good job at creating a interesting magazine cover which attracts attention and serves the purpose of providing people with the choice to escape reality.
Representation My magazine cover follows dominate ideology (reactionary) because the reviewer of the games is a male which is common for gaming magazines. My front cover is also mainly about popular game characters which is again common game idea and often used, this makes it an iconic sign as it is so recognizable.
Audience theory My audience would interpret my magazine as dominant reading as there interested in gaming, other people may view it as oppositional or negotiated but the people how buy it will enjoy gaming so they will like it.
Richard; fuse character
Statement of intent
- Who the target consumer is
- The point of the magazine and the effective of it
- Key features
- What it will look like
NEA first draft
Banner
Gaming magazine covers
Language of print
Key Terms
Barthes – One of the leading theorist of the study of semiotics.
Pierce – was an Americian phoiloshoper and scientist know as the father of the iconic indexical and symbolic sign theory
Saussure – He was a Swiss linguist, he laid a ideas which became the important in the development in linguistics.
Semiotics – Study of signs
Sign – is anything to indicate meaning or information.
Signifier – the image/sound of a sign
Signified – the idea or concept of the signifier
An Iconic sign – a sign which has a direct connection to the object
An Indexical sign – a sign with an indirect connection to the object
An Symbolic sign – a sign with a random link to the objection via shared knowledge.
Code – the communication of rules or orders
Dominant Signifier – the meaning of a sign which is mainly accepted.
Anchorage – the fixing of a meaning to a sign
Paradigm – a collection of signs
Syntagm – a sign which is in a sequence which then gives it a different meaning
Signification – process of meaning being creative
Denotation – the literal meaning of a word
Connotation – the meaning of a word
Myth – something that is made up and accepted by society.
Dominant Ideology- the dominant ideas of society.
A radical text- challenges dominant ideology.
A reactionary text- supports dominant ideology