recap

Teen vogue– Teen Vogue is a former US print magazine and current online publication launched in 2003 as a sister publication to Vogue, targeted at teenage girls. Like Vogue, it included stories about fashion and celebrities. The magazine had also expanded its focus from fashion and beauty to include politics and current affairs.Teen Vogue‘s original price was $1.50.The publication began with four test issues, then published six issues in 2003 and ten in 2004.led by former Vogue beauty director Amy Astley under the guidance of Anna Wintour with Gina Sanders as founding publisher.

tomb raider-Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation.

Initial release date: October 25, 1996

Lara Croft’s character is how her pose, and clothing are clear examples of objectifying women.

Tomb raider is one of the first games with a female protagonist which I can see as a positive action done by the developers, but the way they have displayed her character is engunuin since on the one hand, it’s promoting female protagonist, but then on the other hand the cover has subliminal messages behind the character to make her more desired by sexualizing her.

-She is shown to be a sex icon, reinforced by her clothing and the way she pants and breathes heavily throughout the game. She is also know to have a 24inch waist and a 36inch bus.

Lara Croft – originally Laura Cruz name changed for US audience. Female archaeologist and action hero 

Issues of Gender representation. [Mulvey and the male gaze.] 

the voice- is a dominantly black media service that offers articles on news and entertainment

Founded: August 30, 1982

marshall mcluhan- elaborates on the point that media is the message but you will never fully understand the message without understanding the media it uses to get to you.

and the impact of that on individuals is that when technology becomes more accessible it truly create more separation as the more its accessible the more people

in terms of teen vogue and other sights like it it would personalise news feeds to ur liking or target marketing

free platform can be associated with the voice as its a non profit news page that interacts with the community

one on one market can be referred as well to teen vogue with direct or targeted articles one made

Strinati points out that ‘the distinction between culture and society is being eroded’ (231) and suggests that our sense of reality (the overarching metanarrative) appears to come from the culture (eg the media), rather than from society which is then reproduced, represented and relayed through media communication. In terms of media studies, this marks a juncture from previous conceptions of mass media communication, for example, as a ‘relay system’ – a process which just relays information and events in real time to a mass society, or the conception of the media as a ‘window on the world’ (Strinati:233). From a societal perspective the ‘real’ seems to be imploding in on itself, a ‘process leading to the collapse of boundaries between the real and simulations’ (Barker & Emma, 2015:242). A process which the French intellectual Jean Baudrillard would describe as IMPLOSION which gives rise to what he terms SIMULACRA. The idea that although the media has always been seen as a representation of reality – simulation, from Baudrillard’s perspective of implosion, it is has become more than a representation or simulation and it has become SIMULACRUM not just a representation of the real, but the real itself, a grand narrative that is ‘truth‘ in its own right: an understanding of uncertain/certainty that Baudrillard terms the HYPERREAL.

4 How valid are Baudrillard’s ideas of simulation and hyperreality to understanding the
media?
You should refer to the Close Study Products Score and Maybelline to support your
answer.(20)

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