CSP 17 – THE SIMS FREEPLAY

Overview

The Sims FreePlay - Free Mobile Game - EA Official Site

The Sims FreePlay is a strategic life simulation game developed by EA Mobile and later with Firemonkeys Studios.

– In The Sims FreePlay, players “build” and design houses and customize and create (a maximum of 34) virtual people called Sims.

– Players can control their Sims to satisfy their wishes, and let them complete different kinds of actions to gain SimoleonsLifestyle Points, and Social Points (all three currencies in the game).

– The game features four types of currency: Simoleons, Lifestyle Points, Social Points, and Simcash, the latter being obtainable by spending real currency

– The tasks within the Sims will be completed in real time

– The Sims FreePlay is a spin-off from the hugely successful Sims franchise first published by Electronic Arts (EA) in 2000.

– Sims Freeplay is marketed to predominantly youth audience.

Theorists:

– Tells you what a sim needs to live = Maslow’s Hierachy of Needs

– The Sims franchise is one of the best examples of Henry Jenkins’ concept of participatory culture.

– Open ended nature – Todorov only applied to micro-narratives rather than to larger meta narratives (i.e. completing each task)

– Propps Character Types:
Hero: The Sim avatar
Villain: Sim’s needs and desires
Princess: Experience for the player
Dispatcher: Task system that tells you what to do next
Helper: Jobs and money
Doner: Game’s items store

– Media Theorists to apply:

Van Zoonen – gender stereotypes

bell hooks – power structures in society

Gauntlett – fluidity of identity 

Gilroy – double consciousness 

Hall- approaches to representation /encoding and decoding 

Gramsci – marxism and hegemony

Strinati – post modernism (5 ways to identify : 1 and 4 apply to Sims)

Baudrillard – hyperreality theory blurring lines between fiction and reality 

Leave a Reply