Double- Page Spread Draft

Intent of Double-Page Spread

My intention is of a famous young gamer and is an interview of her success and her story throughout the years and experience of the gaming industry and how hard it is to succeed. The interview is meant to be an inspirational double page spread to convince other females anyone can go into this industry as a job or even just for fun.

Images that will be used

I will use my own images of one of my friends gaming and just photos of her as she will interpret the famous female gamer. There will be one main image of her and then other smaller images of her gaming which will be placed around the text of the interview, they will be wrapped around the text.

The Text

The text will be shaped around the images and will be in a magazine format of columns going down the page and across onto the other page. There will be some quotes which will be the main pieces of information and inspiration quotes and these quotes will be in bold.

Front Cover Style Models

Title and Master head

I will replicate the style of the PC Gamer master head with my magazine name of “high score”. I will section both these words out just like this magazine and section the two words with different colored backgrounds such as pink and white. I will make the text color a different color too so it stands out.

The titles and selling lines below the master head will be the same theme of the master head. For my selling lines, i will include a catchy and bold statement, which will draw readers in. Such as “the world’s best selling female gaming magazine”

Main Image

For the main image for my magazine it will be of a female gaming, with a headset and even a gaming controller too. The image will be in black and white so the pink background won’t take anyway the focus. The image will be under the master-head, so the image has a smooth effect.

Other Images

Other images will be images from other games which is advertised in the magazine, such as characters or images of game play. I will include arrows pointing up to symbolize a high score in a game which matches with the name of the magazine.

Cover Lines

My cover lines will be placed around my magazine, in a bold and white font which will give clear statements of what is in store inside the magazine. My cover lines will be clear and simple to give a strong effect to the readers, it also shows that it is an easy read for a magazine. My cover lines will include new games, top 10 games of the year, exclusive interviews etc. It will overall show an easy was the showing what is inside the magazine.

Other Features

My magazine will include other features such as a dateline which will be placed underneath the master head. It will include a price which will be low, showing anyone can buy it which will be placed also near the master head. The last feature which also will be included on the front page of my magazine will be the bar code, which will be placed at the bottom of the page.

Games in the magazine

Definitions: Postmodernism

Pastiche – Is a work of visual art, literature, theatre or music that imitates the style or character of the work of one or more other artists. Pastiche celebrates the work it imitates.

Parody – Is a joke or a play on work which is created to imitate or make fun of an originals work, the subject, artist, style or other targets are imitated ironically to create a satirical effect.

Bricolage – Is a collection or collage of different media texts which form into one text.

Intersexuality – Is a person whos reproductive or sexual anatomy doesn’t fit the boxes of “Male” or “Female”

Metanarrative – Is a narratives about narratives of historical meaning, experience or knowledge which offers a society legitimation through the anticipated completion of a master idea.

Hyperreality – Is the inability to distinguish reality from a simulation of reality, in Media a story can be presented that does not entirely reflect actual reality.

Simulacrum – Are copies of things that no longer have an original, Abstraction today is no longer that of the map, the double, the mirror or the concept. Simulation is no longer that of a territory, a referential being or a substance.

Consumerist Society – Is a societym in which people devote a great deal of time, energy, rescources and thought to consuming. The general view of life in a consumerist society is that consumption is good, and the more consumption the better.

Fragmentary identities – Refers to the loss of relatedness of ego parts, and a loss of aspects of ones identity.

Cultural appropriation – The unacknowledged or inappropriate adoption of the practices, customs, or aesthetics of one social or ethnic group by members of another (typically dominant) community or society.

Reflexivity – generally refers to the examination of one’s own beliefs, judgments and practices during the research process and how these may have influenced the research.