I will title my magazine “Gamerz Alliance’ as I want to make it short and catchy. I thought this would appeal to my target audience of males between 28-30 and new affluent workers, who have a keen interest in gaming and the world of professional gaming industry. I am also aiming to appeal those with an interested in the art and graphics behind gaming and what goes into creating games, by using high quality graphics and a simplistic artist design.
When planning my approach to my magazine and was researching style models I found that the most compelling magazines included a main character in the centre of the magazine. I subsequently decided I will use a games character designed in fuse as the dominate signifier to represent the theme of my games magazine and create to include a high quality character which appeals to audiences interested in graphics and character designs. I have chosen to size my magazine at a width 11cm and a height of 17cm, I decided this as it would fit well into someones bag and would be a big enough size to read comfortably. For my contents page I want to make this clear and simple for readers to be able to refer to it quickly and am going to create a simple clean professional design which fits with the and Target audience of my magazine. When coming up with the design and target market I research popular gaming magazines on market and was inspired by the use of Signifiers in the magazines to make it clear what its about and use of bold headlines.My double page spread will also follow the theme of being sleek and professional and will be an artist feature. Inspired by Magazine titled ‘Art of gaming” I will create a double page spread which explain the process and artist goes through to design her characters. I will include image of her process and her creating her work.
I will also create 3 adverts, one of which will be for a new gamer realise using bold text looking as if it is on fire on a plain background with the logos of the game company include. this will make the advert striking much like the one I was inspired by for ‘doom’ released in 1994 which uses a bold title as anchorage to get readers attention. I will also do this when advertising a gamers tournament using typography skills to create bold interesting titles using graphic design elements like seen in published magazines, I plan to use Glitch text going with the them of computers and gamers.