For my NEA coursework I will be completing brief two, I will complete a front cover, a double page spread, contents page and 3 adverts about gaming, I will use style models to influence my designs and make sure my magazine products are lifelike.
The target audience for my magazine will be 13-15 years old’s who have a strong interest in gaming. They willalso be in education and will not work but the parents will be middle class. The point of my magazine is to provide escapism and enjoyment for its readers, the goal is for them to want read and learn more about here favorite games. My audience would interpret my magazine as dominant reading as there interested in gaming, other people may view it as oppositional or negotiated but the people how buy it will enjoy gaming so they will like it.
My magazine will be reviewing the most popular gaming icons and rating them, this will be done by a made-up YouTube star. This will follow a dominate ideology (reactionary) because the reviewer of the games is a male which is common for gaming magazines. My front cover is also mainly about popular game characters which is again common game idea and often used, this makes it an iconic sign as it is so recognizable.
I will use many popular gaming icons which I will make on 8 bit art which captures an audience due to there popularity. I will use a black background to make the characters stand out against the dark background. I will use a plugs to show the context and to make it more appealing.
My magazine will relate to one of Noam Chomsky’s 5 filters of manufacturing consent, the role of advertising will be seen in my magazine as I will create adverts to advertise certain products my audience in order to get them to feed into the consumer culture.
Overall i think I will do a good job at creating a interesting magazine cover which attracts attention and serves the purpose of providing people with the choice to escape reality.