This structural approach could also be referenced to Freytag’s Pyramid exposition, inciting incident, rising action, climax, falling action, resolution, and denouement
stories use STOCK CHARACTERS to structure stories.
NARRATIVES (=myths) are STRUCTURED around BINARY OPPOSITIONS eg: good v evil; human v alien; young v old etc etc.
Kernels = Important to be in the narrative for it to make sense
Satellites = moments in the narrative that could be removed and wouldn’t cause too much disruption
Todrov = beginning middle and end
Roland Barthes: Proairetic and Hermenuetic Codes
Not in real time
elision and ellipsis – when you drop something out eg. a chunk of time because otherwise if the film was in real time it would be very boring
Flashbacks and Flashforwards
Parallel or simultaneous narrative
Keep the audience active to fill in the gaps – create puzzles or enigmas (encourage the audience to want more information)
Dramatic Irony – the audience know something that the characters don’t
Foreshadowing
Non-sequitars – aspects of the story that is irrelevant and doesn’t go anywhere eventually (adds interest)
Light and Shade – lighter/slightly comical scenes to break up the dark