memento – narrative

Structuralism has been very powerful in its influence on narrative theory+. Its main virtue is that it is most interested in those things that narratives have in common, rather than in the distinctive characteristics of specific narratives.

  • elision – ellipsis = cutting things out to make it shorter
  • flashback = ( idea for music video – flash back of characters death)
  • flash forward =
  • fore shadowing =
  • dramatic irony =  given some information, feelings, ideas or logic that the on-screen actors do not have access to
  • memento – parallels between structure and memory
  • light and shade = dark serious scenes to light comedy scenes
  • non – sequitars = when theres no way out
  • Narratives are organised around a particular theme and space and are based in an idea of time
  • many narratives (Film, TV, Radio) are usually LINEAR and SEQUENTIAL
  • beginning, middle and end
  • narrative =as a communication which ‘tells a story’
  • Tztevan Todorov (Tripartite narrative structure):
  • Equilibrium
  • Disruption
  • New equilibrium

( Freytag’s Pyramid exposition, inciting incident, rising action, climax, falling action, resolution, and denouement)

Vladimir Propp (Character Types and Function)

  1. Hero
  2. Helper
  3. Princess
  4. Villain
  5. Victim
  6. Dispatcher
  7. Father
  8. False Hero

Spheres of Action:

  1. PREPARATION
  2. COMPLICATION
  3. TRANSFERENCE
  4. STRUGGLE
  5. RETURN
  6. RECOGNITION

Claude Levi-Strauss (Binary Oppositions)

(This theory suggests th at NARRATIVES (=myths) are STRUCTURED around BINARY OPPOSITIONS)

  • to understand narrative as a structure of key (oppositional) themes
  • creates a dominant message (ideology) of a film

Seymour Chatman: Satellites & Kernels

  • Kernels: key moments in the plot / narrative structure
  • Satellites: embellishments, developments, aesthetics

Roland Barthes: Proairetic and Hermenuetic Codes

  • Proairetic code: action, movement, causation
  • Hermenuetic code: reflection, dialogue, character or thematic development
  • Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information. – you give minimal information to let the audience figure out what its about. – rearranging things to make an enigma.

Leave a Reply