Nea statement of intent

From this brief, I have decided that I will make a magazine aimed at 8-10 year olds. From my research I have found that there are not many gaming magazines for young people in this age range, as most gaming magazines seem to be aimed at older people like teenagers and young adults, therefore I think it would be interesting to make a magazine for younger gamers.

Lots of gaming magazines like ‘PC Gamer’ and ‘tabletop gaming’ focus lots of their imagery on violence and battle, whereas I have decided to go against the normal ideology of gaming magazines, and focus on characters and their appearance, rather than their actions instead, because of the young target audience. Normally the dominant signifier of a gaming magazine is an image of some sort of monster or character holding some sort of weapon or making an intimidating facial expression. On my cover I am going to make the dominant signifier a character but will not include any forms of violence. In the contents page I will use similar images of the character on the front cover and relate to them as the dominant signifier. I have been inspired by the contents page of Gamer TM, as I like the way that it has been laid out and looks professional and smart. I still want to make sure I keep to my age range, so will add things like stars and colours to keep to that target audience.

For the double page spread, I have decided to focus on a review of the game features on the front cover. Gaming magazines often include articles like this, no matter what the target audience, to give readers an insight into some of the new games on the market. I will include larger pieces of text (quotes from the article) around the page, as I have seen that this is commonly used in the media. The theme of the colour orange will run throughout the whole magazine as this is bright and youthful colour.