Unfinished-Front cover, Contents Page and Double page spread

I redesigned my old gaming magazine to improve it so it was more appealing to my target demographic which are young kids ages around 3-6 and used Little player as my style model. Firstly I redesigned my Masthead to replicate my style model by making it is multicoloured and basic white with Broadway Font, I did it this way so it is more appealing to my target demographic which are kids so by me putting bold font and various colours will catch their eye. For my main image, I enlarged the image that I had created in Photoshop to scale it to be more similar to the model, to make it stand out more, and in order to do this, I had to remove the unnecessary Pieces to create negative space which was then filled when the image was made larger, I also had done this to the barcode which I made in Photoshop which I scaled to be similar to how the model is in the left third of the page. I then added a strapline saying the same thing as my model “video game magazine for kids” which was placed behind the main image just like the model so it makes the main image stand out even more as it needs to be the main attraction when you look at it to bring in potential consumers. The alignment of text was also replicated to be on the right third of the page and I used BrodWay Font with bright colours to make it stand out like how it does on the style model but yet doesn’t distract the consumer from the main image. For my Background colour, I used the gradient tool of blue and green which are the main colour themes that I used and gives the dominant signifier of “boys” as my magazine is mainly targeted and explores more “boyish” games.

For my contents page I

For my double page spread

Double page Spread

contents page

Contents Statement of Intent:

For my contents page, I have chosen to use black and white as I feel it makes the page look simple yet effective. I have chosen this photo of the girl with the blindfold as it represents the secret behind the art of gaming, as gamers don’t see how gaming characters are made. For the title of the content, I have taken inspiration from a magazine while I was researching magazine layouts and house designs. I have used this effective title as it gives interest to the page, as it isn’t just set out in a straight line. I have designed a box to display page numbers and titles. I have used the colors pink and green to give the page some color.

magazine front cover

Front cover statement of intent

I have redesigned my front cover to look more colorful and appealing. Furthermore, I created it to satisfy the personal needs of my target market; teenagers with an interest in art, by showing drawings in the plugs, and words such as ‘creations’, ‘imaginative’ and ‘transform’. My target is for my audience to satisfy their needs and escape into their enjoyment of art. The main colors I used to create this front cover was orange, green, white and black. Linking to C.S Pierce, who looked into semiotics, which is the study of signs, I have used a symbolic sign by using a vibrant orange to give the magazine a more gaming style, as a feel that bright luminous colors are used in games. Also, I have used an lexical sign within one of my plugs, which is a mask, held by a girl. This mask links to disguise, which can link to gaming characters such as Assassin’s Creed. So audiences who like Assassin Creed will be intrigued to buy this magazine. I have used different fonts to give bolder, sharper texts and light, clean texts. I have made some words within the texts a larger size, and bolder to make the words stand out. The words I have chosen to stand out are key words that represent the magazine as a whole; ‘imaginative’, ‘transform’, ‘secret’. For the main picture in the center, I used color red and blue color sheets to create this orange light effect. I like this as it gives the magazine more of a gaming effect as it looks more creative and robotic.