Genre DEFINITIONS revision

Repertoire of elements: What is the repertoire of elements? A repertoire is a group of generic elements. For example two films may share the same repertoire however they may be seen by different audiences as there is not one film that uses all elements. 

Corpus: Where genres evolve continuously as new texts are added to the body of similar texts.

Hybridisation: two things brought together

Historic specificity: Meaning they are associated with certain time periods and tend to have been popular at a particular moment in time due to other cultural, economic or historical factors.

Repetition of sameness/variation and change: This means that genre text produces walk a fine line between repeating successful formulas with only minor variations-which may eventually bore the audience-and varying it sufficiently to still allow familiarity but also make the audience feel the product they are consuming seems fresh.

suspend disbelief: physical connection

verisimillitude: Whats likely to occur

HOW DOES MEDIA ORGANISATIONS BUILD AND MAINTAIN AUDIENCES NATIONALLY AND GLOBALLY?

The Killing (Forbrydelsen):

Transnational audience = these are people from all across the globe, who may not speak the same language, but consume and look at the same media content.

Transnational institution = these are international organizations that are usually not run by the government and they are known worldwide and their impact spreads worldwide

In what ways is ‘genre’ beneficial for transnational audiences?

  • Forbrydelsen is a foreign film that is produced in Dutch and it attracts a transnational audience by following the rules and conventions that follow with a certain genre of programme.
  • A narrative image is used in order to allow the transnational audience to understand the plot of the media source, even if it is in a foreign language and they do not understand what is happening.
  • Forbrydelsen includes the generic regime of verisimilitude in order to create a piece of media to appear lifelike, which makes the audience want to watch the media as they feel they can relate to it if they watch it.
  • The theory of preferred reading by Stuart Hall can also be applied to this media as if many people like it, the word would spread across and more people would want to watch it as their friend recommended it and then they might recommend it to a friend and so on.
  • “The Killing” uses familiarity of a specific genre, such as in The Killing, a mystery genre is set by the use of a detective and the death of the victim. This familiarity attracts a transnational audience as even though they may not speak the language that the programme is spoken in, they can follow the narrative image and see familiarity of the programme with the same genre programme in their native language.

In what ways is ‘genre’ beneficial for transnational institutions?

  • By creating the source of media for a transnational audience, the transnational institution can attract viewers from all across the globe, which means they have a higher viewing rating and can therefore make more money through translated versions and spin offs.
  • For example, Forbrydelsen was so popular, an English version was produced by Fox Television Studios in collaboration with Netflix.

HOW DOES MEDIA ORGANISATIONS BUILD AND MAINTAIN AUDIENCES NATIONALLY AND GLOBALLY?

  • The Killing” uses familiarity of a specific genre, such as in The Killing, a mystery genre is set by the use of a detective and the death of the victim. This familiarity attracts a transnational audience as even though they may not speak the language that the programme is spoken in, they can follow the narrative image and see familiarity of the programme with the same genre programme in their native language.
  • They use a famous theme that anyone would be able to identify, even if it was in another language.
  • The Killing was a collaboration with a German PSB (public service broadcasting) company and Dutch PSB company so that both the audiences from the Netherlands and Germany are attracted due to the producing company being from their region.
  • Usually, high status broadcasting companies are used as if people have watched a programme from the same company and enjoyed it, then they will be willing to give another programme by the same PSB company a try as they might like the style or their ideas they present in the TV programmes.
  • The PSBs that produced The Killing make it very realistic in order to entice the consumers to watch because they feel they can relate to it and there is a repertoire of the mystery genre in order to keep the sameness of the programme with the mystery genre.
  • Keeping the sameness of the programme and following the conventions of what makes a mystery genre keeps the audiences attracted as they are familiar to the genre and will be able to understand if it was in a foreign language due to the conventions, narrative image and non verbal communication are familiar to a programme in the same genre that is in their native language.
  • However, The Killing is different as it counteracts the expectations of programmes in the mystery genre, leading the consumer into suspended disbelief, which makes this programme differ from others, but still remain familiar to the audience
  • It targets social class C1, C2 and DE (80% of the population), so uses that class of people in the programme to attract that audience.
  • Serves as a need of escapism and enjoyment in the Maslow’s Pyramid of needs

Representation of gender in both Men’s Health and Tomb raider

In this essay I am going to argue the fact that females are represented in a pessimistic way in comparison to males. I will be exploring issues in both prints about how they present the dominant male and female. In Tomb Raider Lara Croft is made to look like an attractive girl. This is the gender typical stereotype people have for a ‘perfect woman’. In comparison to this in Men’s Health Vin Diesel is made to look like a muscular man which is presented as the dominant ideology of what men should look like. In my opinion I would say that Men’s Health is a reactionary text because of the muscles and all the cover lines, “blast body fat”, “new year muscle”, whereas Tomb Raider is more of a radical text because even though Lara Croft is sexualised, she is portrayed as a woman that is involved with intense combat and she carries guns and weapons which is not what we associate woman to have. 

A difference between the two pieces of media is that the game cover presents a constructed reality, whereas Men’s Health shows a real person. This could be used as evidence to support the idea that the expectations of society for the appearance of females is more unrealistic and unattainable, meaning the only way to represent this cartoonish ideal is through the use of constructed reality, as it simply doesn’t exist within the real world. 

While some might say that a heavily sexualised protagonist or front cover image is a necessity to achieve high sales in the respective industries, sales figures show that most of the highest selling games and magazines do not follow this trend. For example, the highest selling video game of all time is Minecraft, followed by Tetris and a variety of Nintendo games including Mario and Pokemon. None of these games feature a protagonist similar to Lara Croft, and yet they have far exceeded the Tomb Raider games in terms of sales. 

Many would say that this is far more harmful than the presentation of Lara Croft, as even though she is stylised to be perhaps unrealistic and unattainably attractive she is never presented as a societal norm within the game, nor is the game intended to be viewed as realistic, as evidenced by the scene of her fighting a dinosaur on the back of the cover. Furthermore, within the game when other human characters do feature, they are not presented in the same way as Lara. Instead, they are more often realistic deceptions of normal people. 

The same can be said for magazines; the highest selling magazines of all time include National Geographic, Better Homes and Gardens, Food Network Magazine, and Popular Science. Only one magazine, The Cosmopolitan, out of the 20 highest selling magazines regularly features highly sexualised people on their cover.  

This evidence suggests that the idea that society demands and expects the heavily sexualised representation of both males and females to be false, in fact the sales of magazines and video games denote the opposite to be true. Because of this, games like Tomb Raider and magazines like Men’s Health seem to be unnecessarily unrealistic and perpetuate harmful ideologies to society as a whole for no apparent reason other than the preferences of the creators of said texts. 

In conclusion I think that media platforms such as Tomb Raider and Men’s Health use what I would consider, quite harsh and terrible ways to control their audiences, by impacting and controlling consumers’ confidence desires, and anxieties. I think that this contributes to bad mental health being formed, just so media platforms can sell their