Media NEA statement of intent

My games magazine is called ‘Ultimate Gaming’ the style of my magazine is influenced by an existing magazine called ‘PC GAMER’. I chose to do mine similar to the layout of PC GAMER because of the simple yet eye catching layout. My intended target audience for my magazine would be British male teenagers aged 13-15. My magazine will be relatively cheap, so that people of any social class will be able to afford it so that people will be more inclined to purchase it if its cheap. The main aim of my magazine will be to be informative and educational yet fun and still appeal to my target audience.

 I will use the colours that are stereo-typically associated with males to promote gaming. I chose to do my background in black because black is associated with power and strength. I chose to do my title in red because it is the most important aspect of the magazine and I wanted it to really stand out. For the font of the title I decided to chose a serif font to make the words stand out more, the main font of my title is in bold to make it stand out and catch the audiences attention.

There will be a clear design to my magazine as all the pages will be black to make the overall look of the magazine flow. I will also be keeping the red and yellow colours for plugs throughout my magazine. I chose to do 3 small and simple plugs in my magazine because I felt that it would best suit my target audience as teenagers ages 13-15 wouldn’t want to read much but rather the front be bright and eye catching with big writing.

Before I did my magazine I looked at other magazines for inspiration and noticed that most of them had males on the cover so I decided to stick to this idea as that is what is suitable fort my target audience. The main picture on my magazine is of a strong built man I designed this character on adobe fuse. I chose to do his body type like this because it would appeal to the audience and also associates with a range of game types such as battle games, which I have advertised on the front cover. I also created an 8-bit art character on the lower part of my magazine as I wanted to present a range of game types, not just battle games. My main character on the front cover is reactionary which supports dominant ideology as he supports a typical male gaming character. This is because of his large built body type and his big muscly arms.