Media COURSEWORK statement of intent Draft

For my Magazine from cover, I am going to use a picture (of my own) of a female statue and adjust it to make it look cartoon like as if it is from Ancient Rome as it’s where the game is based, this means that it is an indexical sign because there is a link to Rome but not a direct or obvious representation. It will be the main focus/focal point of the magazine as it will be the main statue of the arena in the game. This is also why I have decided to include an emerging background of the Rome Colosseum. This can be considered an iconic sign because it directly links to Rome and this why the game title is “THE COLOSSEUM OF GAMES!”.

The game title links to the magazine’s name as it is called “GAMING CIRCUS”, meaning that circus which is a form of entertainment would be held in giant stadiums like the Colosseum. I included a Moto being “The New Is Out And The Old Is In” it means that “classic games” and games based in “the past” have become more popular with teens within the recent years, hence why I wrote “A Game TEENS will LOVE”. I will write “TEENS” and “LOVE” in capitals to draw attention to the target audience which is teenagers and that they should really enjoy the project. This is why I included a ‘Pan European Game Information’ (PEGI) rating of 12 so that the customers and the receivers of the text will know that the game has slight violence and that it isn’t realistic and why it’s suitable for teenagers. On the bottom of the Magazine there is writing that says “Featuring HD 3d Models” letting the buyers of the magazine know that the game will have 3d models of a high quality which has become really popular in the gaming industry. To the right of the writing, in a separate section, there will be 3d models which will be the main character(s) in the game. I also included a price of the magazine as a white circular sticker with writing in the middle as it helps someones attention be directed to it. I also included a sticker that indicates that there will be collectible stickers throughout the magazine which customers of real magazines sometimes par-take in for fun, this can encourage people to buy that magazine again in the future so the company will make money, become popular and be well remembered .

I want the games main character to be chosen by the player which is why there is one male and one female character. This goes against the dominant ideology of women having power which will help to attract female gamer’s and get as many players as possible in general. This shows that the game will be a radical text because it goes against what society view a woman as which would be damsel in distress and on standby however, in the game the female protagonist will be a ravenous, blood thirsty warrior who enjoys fighting. The game will also be able to be seen as a reactionary text because the male protagonist will also be a ravenous, blood thirsty warrior which in the gaming industry is a very popular character trope. An example of this would be Kratos from “The God of War” games. Both characters will not be over sexualised but will have big muscles which is expected from warriors

The Typeface of the informative pieces of writing and game title is copper black, which is serif as it has decoration, which is mostly in black writing as it’s easy to read for most customers. This doesn’t include the Price tag or the Sticker information, they are blue writing with a standard sans-serif font which means without decoration. This is because they aren’t as important and don’t need as much attention as the other parts of writing, it’s also why they are smaller. The writing that stands out the most is the title of the gaming magazine “GAMING CIRCUS”. It is a serif typeface as it has decoration which draws attention to it and the text receiver should remember it easily. It’s also grey writing which contrasts with the background which is a dark green with an opacity of 80.

I included borders on the front cover to separate certain aspects from each other, a border to separate the header from the body and a body to separate the footer which is separated into three sections which all have a purpose. This also helps to keep it neat and look professional.

The colour scheme of the magazine is very brown and gold with other little colours that stand out. This is to give it an old roman like vibe. The background of the magazine is gravel which adds to the roman like aesthetic of gravel walkways and paths.

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