sketch

i have chosen to focus my gaming magazine cover around a single character upon a given background, with the main headline dedicated to a full feature article on (and news coverage of) that character’s game. feature promotions and adverts and offers occupy the far left and the bottom of the publication, with a big title taking up the top third.

Media Audiences: Audience Profiling Task

Start by finding a suitable picture of a person (from stock images on the internet) then construct a fictitious audience profile for a consumer outlining basic demographic features e.g. age, location, race, gender, occupation and mention hobbies, newspaper/magazine readership, favourite Films and TV programmes , music and preferred consumer brands.

Next identify which NRS category, Psychographic Group and  New Class type they belong to and justify why they fit this group by matching their lifestyle preferences and characteristics to the profile for each categorisation.

rough plan for new magazine cover

my plan for this new magazine cover with original characters, and ideas. Was too; first lay out the order of sub headings, titles, adverts, price and photos to compliment the front page. I chose this layout because isn’t overpowered with adverts, and isn’t too plain without any sub headings or photos.
For the “gaming photos + characters” I am planning on creating my own characters, of a game I will create. the style of these characters will look cartoony almost like the video game “cup heads”.


Ideal consumer-
age range =16
gender= girl
hobbies=storyline video games/animals/music/cartoons/adventure story games
clothing=indie/retro t-shirt, vans shoes, mom jeans

SECOND MEDIA MAGAZINE FRONT COVER DESIGN

For my second cover design (before I found out we had to solely use original images) I looked at even more examples of gaming magazines to get an idea of the themes and rules they followed. whilst researching, I found myself running into a basic “template” on how most gaming magazines are formatted. I decided to use a more vibrant image of an upcoming RPG. Again, I kept the A4 size for previous reasons stated in my first magazine post. I found the way I designed this cover odd and difficult to work with as I couldn’t decide with where each piece of text should go or how big and small the images should be ending up with a clash of colours that were unreadable and just generally an ugly design. Overall, as I was so unhappy with this design, I decided to scrap this idea.

FIRST MEDIA MAGAZINE FRONT COVER DESIGN

This was the first magazine front cover I had ever designed. I used an A4 size on this design as I found out that in industry, most magazines are actually around A4 size because if they were any bigger or smaller, the magazine would actually cost more to cut and print out so thinking in an industry point of view, A4 would be the most reasonable size. also the majority of the time, most backpacks and handbags that people usually carry around are about A4 sized or bigger, making A4 the most handy and easy size in a consumers view point and stance. I felt that the cover design was bland and boring and looked almost like an odd business magazine as gaming magazines tend to contain larger cover lines and more eye-catching images.

Magazine Design – Plan


Title of Magazine – ‘Player One’

Statement of Intent –

For my magazine, unlike my summer task, which was based solely on one game, I have decided to have a more general focus; on a specific genre of game – Retro. By centring the magazine on one genre, filled with numerous games, there are multiple possibilities which will allow me to combine/ advertise many things such as different consoles which support the games.

The title of my Magazine – ‘Player One’ – represents and includes the target audience as many people prefer being that player as it is considered more important/ superior. In addition, it also acts as an anchorage for the whole magazine as many of the games are/ will be single player.

As well as this, in order to fill up the overall page more I decided to order the plugs/ advertisements in this order as they will be more prevalent and visible.

Ideal Consumer –

Age – Teenager – 14

Gender – Male

Hobbies – Gaming – retro

Appearance – Scruffy Hair, Thick glasses, Bright red top, dark jeans, baggy jumper

AIMED DEMOGRAPHIC

NRS – E, D, C2 as aim my audience to be 16-20+ so some may still be in school (further education = A Levels, Community College and University) without a job but still get pocket money, some may have a Saturday job or even a part time job earning minimum wage on a 9am-5/8pm shift. My magazine is priced at £2.50 as it will be a thick textured cover magazine, I feel like this is a realistic price range for a magazine like that and is a decent price for those in the E, D and C2 social grade range.

Young and Rubicam’s 4 C’s – The Struggler, The Mainstream and The Aspirer as I feel that this sums up the majority of those in their late teens/early twenties

7 New Class Types – Precariat, traditional working class and technical working class