Monthly Archives: September 2019
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Definitions
- Barthes – one of the leading theorists of semiotics.
- Pierce – an American philosopher, logician, mathematician, and scientist who came up with the three signs in media.
- Saussure – one of the founders of semiotics.
- Semiotics – the study of signs
- Sign – a gesture or action used to convey information or an instruction.
- Signifier – a sign’s physical form.
- Signified – the meaning or idea expressed by a sign.
- Icon -a sign that looks like its object.
- Index – a sign or measure of something.
- Symbol – a mark or character used as a conventional representation of an object, function, or process.
- Code – a system of words, letters, figures, or symbols used to represent others.
- Dominant Signifier – the most important sign on a product.
- Anchorage – changing the meaning of an image to fit your viewpoint.
- Ideology – when multiple people have the same viewpoint.
- Paradigm – a group of signs
- Syntagm – a series of signs that if one drops out it doesn’t make sense.
- Signification – an exact meaning.
- Denotation – the literal meaning of something.
- Connotation – a feeling or meaning a word invokes.
- Myth – a widely held but not necessarily true belief or idea.
- Radical Text – a text that challenges the dominant ideology.
- Reactionary Text – a text that supports the dominant ideology.
Media Header
What is media?
Media is the main means of mass communication that can be used to deliver information, data and news and includes, broadcasting, publishing and the internet.
Why is media important?
Media is important to society as it is one of the fastest and most efficient ways of receiving information of various subjects.
What would you like to learn?
I would like to learn more about journalism and the impacts that media can have on society.
Word Definitions
Barthes : Founding farther of media studies
Pierce : Creator of the three signs in media
Saussure : He was interested in the connection between
Semiotics : The studies of signs and symbols
Sign : Anything that can convey meaning
Signifier : A thing or object
Signified : The meaning
Icon : An image that is defined by the way it is used
Indexical sign : a sign that has a link to its object
Symbol : A mark, sign or word
Code : Systems of signs that create meaning
Dominant Signifier : The main sign in a piece of media
Anchorage : Changing the meaning of an image to fit
Ideology : A view shared shared by a wide group of people
Paradigm : A distinct set of concepts or thoughts
Syntagm : Signs occur in sequence to create meaning
Signification : the action of signifying a sign or object
Denotation : The first things visible on a page. Very literal
Connotation : Somethings suggested meaning from cultural association
Myth : A false version of a truth
Radical Text : Challenges the dominant ideology
Reactionary Text : Supports the dominant ideology
MY SHORT DEFINITIONS
- Barthes:
“a founding father of Media Studies”
Created the 5 narrative codes - Pierce:
Was big in semiotics
Categorized signs into 3 distinct categories – iconic, indexical and symbolic - Saussure:
Creator of symbolic interactionism - Semiotics:
The study of signs and symbols and their use or interpretation - Sign: Anything that can convey meaning
- Signifier:
The thing, item, or code that we ‘read’ – so, a drawing, a word, a photo - Signified: The idea or meaning being expressed by a signifier
- Icon:
A medium for an outlying entity - Index:
An indicator or measure of something - Symbol:
A mark, sign or word that indicates, signifies, or is understood as representing an idea, object, or relationship - Code: Systems of signs, which create meaning
- Dominant Signifier: The thing we read first on a drawing, word, photo etc
- Anchorage: Fixes meaning between pictures and text
- Ideologies:
Codes that reinforce or are congruent with structures of power. Ideology works largely by creating forms of “common sense,” of the taken-for-granted in everyday life - Paradigm: A class of objects or concepts which are all members of a defining category but markedly different in themselves
- Syntagm: A chain of signs, that is, an element which follows another in a particular sequence
- Signifcation:
The representation or conveying of meaning - Denotation:
The most basic or literal meaning of a sign - Connotation:
The secondary, cultural meanings of signs; or “signifying signs,” signs that are used as signifiers for a secondary meaning - Myth:
A combination of paradigms and syntagms that make up an oft-told story with elaborate cultural associations - Radical Text: Text that challenges the dominant ideology
- Reactionary Text: Text that supports the dominant ideology
Definitions
- Barthes – (Roland Barthes) is one of the leading theorists of semiotics
- Pierce – founder of semiotic theories
- Saussure – the study of signs
- Semiotics – study signs
- Sign – a gesture
- Signifier – a message
- Signified – meaning/gesture
- Icon – something represented as a symbol
- Index – a sign of something
- Symbol – a sign that associated with something
- Code – a system of words/symbols
- Dominant Signifier – a strong message
- Anchorage –
- Ideology
- Paradigm – pattern
- Syntagm
- Signifcation – exact meaning
- Denotation – meaning of something
- Connotation – a feeling a word gives
- Myth – a false belief or idea
- radical text – challenges the dominant ideology
- reactionary – dominants/supports common sense
Summer Task
My intentions with my front cover magazine for gamers was to give my audience an insight on what upcoming games to look forward to playing in the future. The ideas I came up with was to add some of the most promising games to come out later in the year, by doing this I added in a few images of the games that are most likely to be most popular to play I also added in some already released games such as Fortnite which I believe will still be popular. My target audience ranges from ages three to eighteen and older, this is because it relates to the age policies certain games have for example games such as FIFA twenty is aged at the age of three years old and older, whereas games like Modern Warfare are aged at the ages of eighteen and older. I also added in a top five list on my front cover in this list I covered the top ten most entertaining games to look forward to in the future. The reason why I decided to make a front cover magazine on future games instead of games which are already out is because, I myself play games however I have stopped recently as I have become bored of the games that are out at the moment. I am waiting for new games to be released so I can start playing again this is how I came up with the idea of future games. Some of the games that are featured by having their own images are personal favourites of mine that I am looking forward to play and a few other of the games that are mentioned I researched on google and found some top twenty lists and got some games of those lists to put on my front cover, I chose carefully with these games as I didn’t want all the games on my list to be similar I wanted to keep it unique so it has various choice for my audience. Another idea I came up with was to add in some more text about some fun facts of the games that are featured on the magazine front cover, by doing this it could increase the knowledge of the games to my audience and it will also give them more of a reason to purchase one of these games that have been featured. In conclusion, I believe my intentions on portraying a front cover magazine for games to look forward to in the future was a good idea as it is accessible to all ages so that they can be intrigued and willing to read more. I also believe, I balanced the amount of text I used out with the images I used. By doing this it doesn’t make it to boring for the younger audience but it also includes reasonable facts for the older audience this means that the magazine balances out for my target audience not just heavily influenced on one.
- Icon:
- Looks like a footballer
- Looks like a man with a backpack
- Looks like a neon light
- Looks like a man
- Indexical:
- Clothes
- Red color font
- Symbolic:
- Game headlines
- Nba Logo
Media Definitions
- Barthes = he created the 5 narrative codes and is known as the “Father of Media Studies”
- Pierce = he was the discoverer of Semiotics and established that signs can be split into 3 categories: Iconic, Indexual and Symbolic.
- Saussure = he was a was a Swiss linguist and semiotician (person who studies semiotics)
- Semiotics = This is the scientific study of sign and symbols
- Sign =A mark, sign or word that indicates, signifies, or is understood as representing an idea, object, or relationship. For example, a love heart could be a sign of being in love.
- Signifier = This is the thing, item, or code that we ‘read’ on a source of media, this can include images, drawings, text, image captions.
- Signified = This is the idea or meaning being expressed by a signifier. For example, with the Mario photo as the cover image on my magazine, it is signified the edition is all about Mario.
- Icon = This is an image defined by the way in which it is used; any image deemed “icon” is understood as a medium for an outlying entity. For example, gaming consoles are icons of gaming magazines.
- Index = It is also called the ‘efficiency indicator’. Index describes the degree to which a target audience matches to the entire population of an analysed platform.
- Symbol = This is a mark,a meaning or a word.
- Code = These are loads of signs that create a meaning of something. Media codes include the use of camera, acting, setting, mise en scene, editing, lighting, sound, special effects, typography, colour, visual composition, text and graphics to develop a TV advert.
- Dominant Signifier = The most important thing we see on a piece of media. It also provides anchorage (signs with a fixed meaning)
- Anchorage = Anchorage is when a piece of media uses another piece of media to lower the amount off connotations in the first piece of media, therefore allowing the audience to interpret it much more easily. For instance, in a newspaper, pictures are accompanied by a caption that allows us to understand what the picture is showing us
- Ideology = A view shared shared by a wide group of people
- Paradigm = a group of signs
- Syntagm = These are signs but if one sign is removed, nothing will make sense. Thus, for example, the letters in a word have syntagmatic relationship with one another, as do the words in a sentence or the objects in a picture.
- Signifcation =this is what we think something is
- Denotation = this is usually the first level of analysis: what the person can visually see on a source of media (ie magazines and TV adverts)
- Connotation = Connotation is when you expand on your denotation and is a second level of analysis because you identify what the denotation represents.
- Myth = these are false beliefs and stories which aren’t proved true by science. In media terms, Barthes discovered things in the news (ie articles) that aren’t true but people choose to believe is true is also a myth. In today’s terms, this can be known as “fake news”.
- A radical text = A text that challenges myths and the dominant ideology
- A reactionary text = this supports the dominant ideology
Media Signs
An Iconic sign:
- the human (man)
- the gun
- coat
An indexical sign:
- The word “battle field” links to the game relating to a battle field, linking to the sound of a battle.
- The gun links to a gun shot.
- The orange beam of light behind the man, links to the sun, as the color orange replicates a sunset.
- The word “space” links to non-human planet.
A symbolic Sign:
- The word “indie” could arguably link to country India.
- The font color of game is dark (black), which links to coldness and gives off an eerie atmosphere.
- The letters/words
- The heading