I have decided to include the cover image of my magazine as Marion, the main character of the new game my magazine is based on, Marion Racers. When I create the magazine cover, I will edit it so that it looks like the kart is moving towards the consumer (face on) so it looks as if Marion is establishing a relationship with the reader through non verbal communication
For the caption of the cover image, I have used the font and colours (rainbow) of the title of the Marion Racers title. Due to the many colours that the magazine will involve, my magazine cover will be aimed at Teenagers (ages 10-16), hence why I have used a funky font that would appeal to youths more than adults.
I have also included 3 plugs at the bottom, with what the consumers will expect in the magazine, so that they are enticed to buy the magazine and read the magazine. These plugs include a competition you can enter within the magazine, an interview with a profession gamer called SpewPieDie and an article that introduces BotBoy, the new character you can play as in Marion Racers.
Missing from my magazine is the price, which I will put in a bubble on the left hand side to Marion in her racing car.
My Ideal consumer will be Teenagers (Ages 10-16), so I will use bright colours to attract their attention. My magazine will also be quite cheap so they can afford the magazine with their own pocket money. My ideal consumer will be based at females who can game, especially as my cover image will be a female games character. The ideal consumer will have long blonde hair, wear the fashionable trainers and wear ripped jeans (the typical teenager you will find everywhere). As my ideal consumer are girls, I will include feminine colours, (Red, Pink, Purple) and as I’m aiming the magazine at teenagers, I will include trends that teenagers use, such as
#GIRLPOWER, so the consumers instantly know this magazine is based at girls, as also shown by the multiple use of girl game characters as the cover image on my magazine.