Statements

What is media?

Media is a form of communication such as news, broadcasting and publishing.

What is media studies?

It is learning about different ways to communicate using different forms of media.

What is the point of media studies?

To gain new useful skills and go into depth about the different forms of media and how they’re used.

What are you interested in about media?

I am interested in the design and creative aspect of media and I believe that it’s very enjoyable and inventive.

Media Induction

Media means mass communication, which can include broadcasting, publishing and the internet. Communication channels consist of news, advertising/ promotional messages or even education. Media is used to inform and influence people in larger groups. Media studies is a course in which you learn how to inform and influence large amounts of people effectively. It can be useful for many careers including marketing/advertising positions where messages need to be sent out to masses of people. I’m taking this course as I’m hoping to take fashion design and marketing at university, I want to study media a level to prepare me for the marketing side of the degree. I think it will help having background knowledge before I go down that career path so I know what to expect when I start university. 

Media Forms

Media Forms –

  • Newspaper, Magazine, Radio, Television, Video Games, Advertisement, Online (Internet), Books, Movies, cinema, Music, Devices (Phones)

Forms studied on the course –

  • Newspaper – Books – The Daily Mail
  • Magazine 
  • Radio – Podcast
  • Television – Soaps – Grey’s Anatomy
  • Cinema – Movies – Shrek
  • Video Games – Man Of Medan
  • Advertisement
  • Music – Twenty One Pilots – Chlorine
  • Online – Websites – Blogs

Similarities + Differences –

(Most) Newspapers, Magazines and Books are physical and word based, whereas Media Forms such as, Radio, Television, Cinema, Video Games and online aren’t physical and are audio based Mediums.

In addition, Newspapers, Non-fiction books and Adverts tend to be more formal, informative and serious; focusing on events occurring world-wide. However, mediums such as Video Games, Movies, Magazines and Television are more informal and used in order to entertain the audience.

Media summer task


The main intention behind my magazine cover was to present an idea of evil and good. I did this by using green to represent good and red to represent evil. Another way I showed this was when I created the header with both the green and red colours. I found the red monster from a movie poster, I thought it would be appealing to a gamer as it shows their target/the ‘bad guy’ in a game. The background colours are red and green ombré which reflect the theme of the magazine.

I used text to appeal to gamers too. I used side headings saying things like ‘top tips’ and ‘how to’. I’d hope that these phrases would attract a gamer audience because they would want to learn about the game to become a better player. I also used a collage of words to do with gaming that could attract gamers to the magazine. Some of these words are ‘Nintendo’, ‘hero, ‘retro’ and ‘Xbox’. 

In the bottom left and right corner I found a logo for the magazine because it says ‘good vs evil’ and I also found another logo that could be another gaming company that sponsors the magazine. This makes it look more professional.
At the top of the cover I used a strip of writing about new laptops. I think this would interest gamers because it shows the magazine isn’t just about the actual game but also the technology side. 

To create the final cover of the magazine I used mostly found material. I cropped and edited headings from movie posters and also used text from other magazines. Then I used a digital website to create the ‘evil’ heading. 

Iconic signs

  • The red monster
  • The logo
  • The sponsor logo
  • The ‘Evil’ title
  • Catching headers

Indexical

  • The labels beside the monster that describe how to defeat him.
  • ‘The rise and fall of ion storm’
  • ‘World of Warcraft’
  • face of the monster represents the villain in a game

Symbolic

  • ‘new laptops’ sign links to technology/gaming
  • Catching headers ‘exclusives’
  • red background to symbolize the monster
  • Green background to symbolize ‘good’
  • red background can also link with ‘evil’ and danger
  • grungy font of heading links to ‘evil’

My Summer Task

My Chosen Magazine Cover

Prior to designing this magazine cover, I looked at the covers of many Gaming magazines. After many attempts of creating magazine covers, this one I decided was my favourite. I decided to design the magazine cover for the Nintendo Magazine. This cover is aimed at Older Children and Teenager (between the ages of 10-24). I have designed the logo free-handed, with all other features of this magazine being printed off. I have gone with a red and white theme as they are the main colours of the Nintendo branding. Red and white also I find looks quite appealing together because the red is quite dark, and the white colouring used for the title makes it stand out from a distance. I have included a date line, which is written in red to fit in with the colour scheme of the magazine and I have also included it on top of the masthead because I feel with its placement there, people will take notice of it.

The masthead is the name of the magazine. I have used it against a predominantly white background so that it stands out. The masthead also matches the colours on the main image. I have used red and white for the masthead as they are quite bright colours and will stand out from a distance, thus attracting the consumer’s attention. The Masthead is the Nintendo logo to inform the consumer that the magazine is associated with the Nintendo branding and franchise. It also is large to stand out and used on every magazine issue so the consumers instantly know this is the Nintendo magazine. I have used Mario as the central image on my magazine because Mario is the most famous Nintendo Character and I find his red overalls make him stand out over my predominantly white Mario themed background. I also used symbols associated with Mario (ie coins and the power-up items) as my background behind the large image of Mario, so the consumer instantly knows that this magazine edition is all about the Super Mario franchise.

As my magazine is based on the Super Mario Bros Franchise, I have used the Super Mario logo as my central image’s caption.  This is so that everyone knows the magazine is all about Super Mario Brothers. I have even included a yellow bubble with an article that will appear in the magazine. I have chosen yellow because it stands out as it is bright, it also quite closely opposite to red on the colour wheel and yellow is a colour used within the Super Mario Franchise (Wario’s hat and shirt). I also included the caption “Mascot Madness” as I find it is quite catchy and the alliteration helps people to remember it, thus allowing them to keep my magazine cover in their minds, making them more likely to buy it and future issues.

Finally, I have included headings of articles. I have written them in red to fit in with the Super Mario colours. I played with words and came up with the heading “Super Sonic” by  combining the “Super” of “Super Mario” with the “Sonic” of “Sonic the Hedgehog”. I have also included snippets of competition prizes available throughout the magazine. I used the prizes that are more of a once in a life-time experience in order to entice customers to buy the magazine to try and win amazing prizes in future competitions held in future issues.

Magazine Cover

Iconic Signs

Keanu Reeves

The Main Character

Razer Mouse

Ryzen Chipset

Two Sub Characters

Gun

Neon Signs

Indexical Signs

Razer Mouse

Cyberpunk Font

Yellow Color Scheme

Consistent Font

Ryzen Chipset

Clothing

Symbolic Signs

Cyberpunk Title

PC Informer Title

Game Sub Headings

Informative Bottom Text

Neon Signs

Top Banner

Summer Task

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Gaming Magazine – Media Induction Task – 2019

For my magazine idea I decided to use the game Call Of Duty WW2 as I had just recently finished playing the game. I decided for the main part of the cover to be the soldier as it conveys multiple emotions to the viewer such as worry but also respect. In addition, I reduced the opacity of the backup image (covering the whole page) as not only does it give a slight insight of what the game is like to the viewer, but it can also be viewed as a flashback or memory of the main solider.

As well as this, by using scary/ dramatic images to represent the game can also be used in order to attract some players who like action, horror or historic based games. The phrase “No mission too difficult. No sacrifice too great. Duty first!” Is also used widely throughout the game in order to display each characters loyalty to the army and their country; not only does this phrase also attract and interest the a new audience to the game but also attracts people who may have already played the game as they have an emotional connection with he phrase.

This magazine was mainly directed at PlayStation [4] users, as it is a very popular console. I also tried to maintain a compact/ similar colour patter which matched the colour scheme of the ‘Call Of Duty WWII’ logo; therefore, using quite dull colours as well as white and grey. This game was released on November 3rd, 2017. Which is why I decided to add a date around the same time as the game would have been in high demand. In addition to this, I also decided to advertise a game with a similar thriller/action/horror theme also released only a month later. Too highlight the advertisement and add a bit more colour to the page, I inserted a green circle (in order to emphasise the advertisement as well as to add colour) I then used the quick selection tool to cut out the name of the game – ‘Resident Evil(7) Biohazard.

The two main pictures covering the page, however, only represents the theme of the game and the campaign (story) mode which may not be as appealing to someone who enjoys online games. I therefore attempted to advertise more than just the story mode by mentioning the multiplayer and zombie game modes which the game also offers. As this is a magazine supporting and advertising PlayStation games, I also inserted a banner along the top which highlights other consoles/ add on such as VR that the company has also created to enhance gaming experiences.

Iconic Signs

The soldier

The weapons

The soldiers outfit

Idexical Signs

‘PlayStation’

The characters outfit

The fonts used in the top banner

The characters facial expression

Symbolic Signs

The ‘Resident Evil’ advert

The yellow PlayStation sign links to the Yellow ‘WWII’

The ‘Call of Duty’ font


The ‘Resident Evil 7’ advert changes the colour of VII in order to emphasize 7