Camera movement

DOLLY ZOOM:

This shot creates the vertigo effect. It is used to portray either internal or external conflict in the scene. It can also be used to highlight a growing relationship between two characters.

Dolly Zoom GIFs | Tenor
https://tenor.com/search/dolly-zoom-gifs

PAN:

The pan is commonly used to follow a character’s actions or reveal information, which is frequently used in The Budapest Hotel. A slow pan builds anticipation, while a fast pan heightens the shot’s energy (whip pan).

Best Grand Budapest GIFs | Gfycat
https://gfycat.com/gifs/search/grand+budapest

TRACKING:

A tracking shot moves with the character. This shot is most commonly used to follow a character walking or running. This technique can immerse an audience into the scene. They can also be used to create tension.

stay for the credits — henricavyll: I hoped today might be a good...
https://stayforthecredits.tumblr.com/post/190406082299/i-hoped-today-might-be-a-good-day-hope-is-a

Camera Angles

BIRDS EYE VIEW:

The bird’s eye view angle is used in film to showcase complex movement and show details of the mise-en-scene elements. This can also be used to disconnect the character from the rest.

Some directors also use this angle to bring awareness that someone is watching over the events making the viewers question the morality of what is taking place.

https://www.youtube.com/watch?v=wD3h1PnAFGo

WORMS EYE VIEW:

Worm’s eye view shots are typically used to make a character look more powerful. This is because the audience and weaker characters have to look up, putting themselves in a submissive position.

Classic Trunk Shot | Pulp fiction, Badass movie, Fiction
https://www.pinterest.com/pin/224054150201822294/

HIGH ANGLE:

High-angle shots are typically used to diminish a character making them appear weak or vulnerable since the audience and other characters look down on them.

High Angle Shot Definition and Usage with Excellent Examples
https://nofilmschool.com/high-angle-shot-definition-examples

Shot distances

CU in The Royal Tenenbaums 

This CU gives the audience insight into Richie’s live, encapsulating his depression and deterioration of his mental state. The CU with the simplistic/bare background focus and force the audiences attention onto Richie whilst making them feel uncomfortable and uneasy with anticipation. 

XLS in Forrest Gump 

This long shot highlights the depth of Forrest’s loss and his grief as it reveals and establishes the setting/grave. It also distances the audience away from Forrest making it harder for them to connect with him in this moment and leading them to feel sympathy for him and sadness with him. 

MS in The Titanic 

This MS gives the audience insight into Jack and Rose’s relationship presenting it as magical whilst also capturing the tenderness of young love. The MS allows this to be naturally interpreted as it shows the characters together within the beautiful setting. 

The Chimney Sweep And The Miller

The first shot is a medium shot – more focused on the miller, a considerably small man in stature – where the miller, carrying a bag of flour, bumps into the shoulder of a shadowy/concealed figure, carrying another similar bag. The shot opens with the miller walking toward the camera, before bumping into the chimney sweep. His expression changes from blank to horror-stricken, creating the effect that the miller may know what’s to come for whatever reason, such as the sweep’s build or potential reputation. It should stretch out to last over a few seconds, roughly 5-10. No dialogue is present but ambient sounds of the natural environment could be present, or even a short-lived, more upbeat musical score could be there.

The second shot swiftly cuts to an extreme close-up of the chimney sweep’s eyes, angrily looking toward the direction of the miller. This shot could could contain an angry grunt from the miller as he’s bumped into, and have a sudden, and very dramatic change in the musical score to enforce tension. The shot should last no longer than three seconds.

The third shot, a wide shot of the two, and the windmill in the distance, shows the terrified miller as he walks away from the sweep, the sweep now preparing to, and then throwing his bag of soot toward the miller as his large, muscular body structure is presented to the audience, with his build juxtaposing that of the miller’s. The musical score could crescendo into something louder and yet more intense as this shot plays, and again, the dialogue shouldn’t consist of much more than aggressive noises coming from the miller. The shot should last around 5-10 seconds

The next shot would display the bag of soot mid-air close-up, soaring toward it’s target as it’s aggressively thrown. Sound effects of the wind rushing could work to emphasise the speed of the bag, and the music could reach it’s climax here before ending in the next shot. This shot should contain no dialogue and last roughly 2 seconds.

For the fifth shot, the score should suddenly cut as soon as the bag makes contact with the miller’s head in this extreme wide shot, again featuring the windmill in the background between the two in the distance, creating a comparison between the huge sweep and the “towering” building. The shot should again feature no dialogue and just feature the noise of the bag hitting the miller, lasting from 3-5 seconds.

For the final shot, to dramatize the impact, it should be an extreme wide shot that displays the windmill – even further away – the sweep far off to the background, and the miller – who gradually, but quickly, is sent toward the camera while upturning the soil as he sails through it from the strength of the impact. The sound within the shot should only be that of the ambient noises present throughout the whole scene, and the loud rumble of the ground being torn through.