Cinematographer: A cinematographer [aka director of photography] is in charge of the camera and film’s each scene, using a variety of camera angles, movements and distances in order to create the directors vision. They also control
Lighting
The look of the film
Framing
Editor: An editor compiles all the raw clips together post-production in order to create the film as the public sees it by using a variety of cuts and transitions such as:
J-Cuts
L-Cuts
Fades
Jump Cuts
Sound Designer: Sound designers use a variety of sounds to enhance what’s happening on screen. This includes creating the sounds post production and adding/composing music into the film and layering them all together to create the desired effect. This includes:
Leitmotif: A short musical phrase that is associated with a certain character, place or idea. These pre-warn the viewer of what they’re going to see on screen next, giving them time to react.
A famous example of a leitmotif would be the theme for ‘Jaws’. Whenever the shark is going to appear on screen, a short musical phrase appears, telling the viewer to expect a shark attack in the next scene.
Foley Artist: Foley Artists add and create sound effects for the film post-production in their own studio, using a variety of materials. Objects and techniques [such as shoes, sand etc] in order to exaggerate the actions happening on screen, making the scene immersive and ambient. These sounds are usually from one of three groups:
Needle Drop Moment: When a pre-existing song is used in the film rather than creating a score for the film. In some cases, the sound is synchronous meaning the sound matches the actions seen on screen i.e: character starts playing the song which blends the song into the film as they start singing or dancing on beat to the song.
For Example:
However, sometimes the sound is asynchronous and doesn’t match with what we see on screen. This is often used to create tension within the scene as the character is hearing a sound but its source is unknown.
Match on Action: The scene cuts to the next whist keeping the action from the previous scene consistent i.e: Scene A ends with a man running whilst scene B starts with a man running. This links the 2 scenes together whilst keeping it consistent and creates a smooth cut
Graphic Match: The scene cuts to the next with the same shape/colours from the previous scene. It links together the 2 scenes i.e: A bone thrown into the air then it cuts to a space station [both are a similar shape]
Eyeline Match: The character looks to something off screen and the scene cuts to another image, creating the impression that the character is looking at the next image on screen i.e: Person A looks out the window then it cuts to a field