One-point perspective- draws the audience’s eye to a certain point on screen by creating a vanishing point within frame.
Symmetry- used to make a shot look organised and stylised, it can also be used to make the audience feel uneasy symmetry can feel forced and unnatural.
Deep focus- allows the audience to see significant details in the foreground and the background.
Steadicam Tracking Shot- When a camera is used to move through a scene, often following a subject.
An extreme low angle shot used to make the audience feel intimidated by the character on screen. Here it is used to make the viewer feel small and almost childlike having to look up to Jack in this scene.
Eye-level-
Seen as neutral by the audience and the most commonly used angle.
Canted/Dutch Angle-
Often used to make the audience feel uneasy and that something is wrong, that is because the angle itself is unnatural and usually contrasts the majority of the angles used previously.
Makes the audience focus on a specific detail, here it is Magneto’s eyes and his expression.
Medium/Mid shot-
Seen as neutral and the most common type of shot, this is because it shows what one would normally be able to see when in an talking in an environment to another person.
Long shot-
Used to show a character and their environment, here it is to show the audience Bilbo leaving the Shire, a location that is significant to him as a character.
The woman looks neutral in the first shot and then looks happier in the second shot, as the audience associates the dog with happiness and imagines the woman to look happy because of this.
The woman looks neutral in first shot and then looks sadder in the second shot, as the audience associates the rain outside with sadness and imagines the woman to look sad because of this.
The woman looks neutral in the first shot and then looks happier and hungrier in the second shot, as the audience probably associates the food with good feelings and being hungry and imagines the woman’s face to react the same way.
Editing- a stage in post-production where shots are cut, deleted, and assembled to create the finished video product, often done using digital software. It can also include the addition of sound, music and visual elements to fulfil the director’s vision.
Some things went well, I had spend time before filming planning storyboards and as a group we discussed angle and camera placement ideas. We had also asked for permission to record in a certain location, which came in useful. Printing out the script and marking lines was also handy.
To improve I would have definitely placed the camera down more, as my hands were very shaky on the day. Doing some research on using the camera would probably have been useful as well. A lot of the cinematography mistakes are probably down to inexperience, like filming parts going down the script instead of doing it based on camera placement to make the shots more consistent. I think there was also a lot of nerves, as it was our first shoot, which will hopefully be gone by the time we film again.