One-point perspective- draws the audience’s eye to a certain point on screen by creating a vanishing point within frame.
Symmetry- used to make a shot look organised and stylised, it can also be used to make the audience feel uneasy symmetry can feel forced and unnatural.
Deep focus- allows the audience to see significant details in the foreground and the background.
Steadicam Tracking Shot- When a camera is used to move through a scene, often following a subject.
An extreme low angle shot used to make the audience feel intimidated by the character on screen. Here it is used to make the viewer feel small and almost childlike having to look up to Jack in this scene.
Eye-level-
Seen as neutral by the audience and the most commonly used angle.
Canted/Dutch Angle-
Often used to make the audience feel uneasy and that something is wrong, that is because the angle itself is unnatural and usually contrasts the majority of the angles used previously.
Makes the audience focus on a specific detail, here it is Magneto’s eyes and his expression.
Medium/Mid shot-
Seen as neutral and the most common type of shot, this is because it shows what one would normally be able to see when in an talking in an environment to another person.
Long shot-
Used to show a character and their environment, here it is to show the audience Bilbo leaving the Shire, a location that is significant to him as a character.