- Baby Driver:
- $34 million Budget
- Edgar Wright’s passion project that he worked on over the course of 20 years
- Many stunts performed by actors with training
- 50 Production vehicles used
- Shot lots of extra scenes shot, which involved syncing gunfire and other loud noises to music so the editor would have more to use
- Wright made sure there was minimal visual effects used and insisted all stunts were done practically
- Wright wanted to use a Toyota Corolla (as it was the most stolen car in 2016) for a chase scene, but the studio said it needed something “a little sexier”
- It grossed $226.9 million worldwide
- Wright spoke to real getaway drivers and other criminals so he knew how to better direct the actors
- It was filmed almost entirely in the city of Atlanta in Georgia, USA
Monthly Archives: July 2019
Filters
Fast and Furious 7 Research
- Furious 7:
- $190 Million Budget
- First film in series to be directed by James Wan (known for horror movies) after previous director Justin Lin quit after 4 films
- Made $397.6 million worldwide during its opening weekend – 6th highest grossing opening weekend
- The film has grossed over $1.5 billion worldwide – 8th Largest grossing film of all time.
- Highest grossing film of the franchise
- Filming took place in: Atlanta, LA, Colorado, Abu Dhabi and Tokyo
- Very large stunt sequences – Over 10 real cars pushed out the back of a cargo plane, Jumping across moving vehicles, crashing expensive cars through buildings
- 340 Cars used in total, with over 230 of them being destroyed, including several luxury cars, as well as the model of a $3.4 million supercar.
- 10% of the stunts were completely CGI according to stunt coordinator, Joel Kramer
Final Point Draft
How Cameron evolves from Leone to have his own take
Cameron evolves Leone’s original formula to bring his own style to the table by using many of his own narrative traits to create a film what does differ in some aspects of Leone’s narrative. In TG,TB,TU the trio of main characters are following the normal characteristics of previous westerns however in T2 Cameron changes two of his trio’s characters to create a different dimension to the film as a whole. The use of a female main character allows a different interpretation and viewpoint what differs from Leone’s style of having a male dominant story, while lending to how Cameron tends to use strong, empowered female characters. While the idea of using non-human characters in his film adds to it with the T-800 who adds emotion despite being a machine. Leone on the other hand strays away from showing emotion. The T-800 brings emotion as Cameron want’s to use him as a another layer and connect all the characters more fluidly to show weakness unlike Leone who wants to have his characters be emotionless going more into the idea of being a anti-hero or heroine. Compare both trio’s the only similarity of both of them is the roles of those characters.
Key Ideas of Postmodernism
Hyper-reality is when reality is exaggerated beyond what it is in normal life. In The World’s End (dir. Edgar Wright, 2013), the pubs that the group visit can be seen as hyper-realistic, as they are designed in order to look like typical English pubs. They include stereotypes, such as out of order toilets, which aren’t truly representative of real life. This has been done by Wright in order to make the setting believable for international viewers, who may see such stereotypes as normal, but also to make The World’s End postmodern on purpose.
Commodification is another element of postmodernism. This is when things are used to be sold and to make money, such as celebrities becoming their own brands. The World’s End is part of Wright’s Cornetto Trilogy, which also includes the films Shaun of the Dead (dir. Edgar Wright, 2004) and Hot Fuzz (dir. Edgar Wright, 2007). Including the film as part of a trilogy encourages audiences to watch it at the cinema, which brings the producers more money. This turns the film into more of a commodity. In addition, the film features well-known stars such as Simon Pegg and Nick Frost. These stars are a commodity in themselves, as people often watch films just for the actors starring in them.
Early film feminism
Feminist film theorist Claire Johnston was one of the first theorists who studied feminism in film. In her 1973 article ‘Women’s Cinema as Counter-cinema’ she concluded that women had been stereotyped into film and argues for a cinema which challenges such narrow conventions. She also explains how women are seen as an extension of the male view:
“Despite the enormous emphasis placed on women as spectacle in the cinema. woman as woman is largely absent”
This shows that she believes film as an art form, lacks true female representation. Therefore this supports my idea that females were not represented accurately in film. However, she focuses specifically on the idea of stereotyping women during early film and ever since the silent era
She describes how the work of female directors Dorothy Arzner and Ida Lupino subverts the patriarchal viewpoint. Both directors were some of the most renowned of their time, shooting silent films during the early 1920’s and 50’s respectively. At a time where males dominated the film industry, these women also served as strong female representation as well as avoiding patriarchy within their films.
RESEARCH – David Hesmondhalgh Media Theory
Two of Hesmondhalgh’s key ideas are:
- the idea that the largest companies or conglomerates now operate across a number of different cultural industries
- the idea that the radical potential of the internet has been contained to some extent by its partial incorporation into a large, profit-orientated set of cultural industries
Hesmondhalgh argues that major cultural organisations create products for different industries in order to maximize chances of commercial success. In relation to online products, he argues that major IT companies now compete with the more traditional media conglomerates within the cultural sector: ‘Microsoft, Google, Apple and Amazon are now as significant as News Corporation, Time Warner and Sony for understanding cultural production and consumption.’