Mise-en-Scene in Blade Runner

In Blade Runner (dir. Ridley Scott, 1982), one scene which stood out for me was the death of Zhora, one of the escaped Replicants. This scene occurs around half way through the film, and is significant for a number of different reasons.

The costumes used in this scene are very different for the characters of Zhora and Deckard. Deckard wears a long coat and scruffy clothes, which is quite a simple outfit. This reflects the typical costumes that detectives would wear in this neo-noir genre of film. On the other hand, Zhora’s outfit seems more futuristic, due to the see-through coat she’s wearing. Both costumes have elements of eighties clothes in them, but also futuristic qualities to them, which both sets the scene of 2019 but keeps it grounded in reality for the 1982 audience. The costume designer for this film – Michael Kaplan – would have thought carefully about the costumes for each of these characters. Deckard’s costume has been used to reflect his personality as a Blade Runner, while Zhora’s strange style makes her easily identifiable to Deckard. The detail that has gone into these costumes helps to immerse the viewer into the advanced society, making it more believable for them.

In this scene, there are also lots of extras, making the city street seem very overcrowded. This is important, as it helps the audience to imagine the city life in future Los Angeles, which makes it more realistic for them. Also, the confusing noises and sounds of a typical street help to increase the believability of this scene for the audience, as normally a futuristic world would be difficult to imagine. Many of the extras featured in this scene are wearing clothes that would be typical of Eastern cultures, such as China. This is because, in the film, these cultures have become more prominent in America as the countries became more wealthy. Some of the props that the extras use also help to remind the reader of the futuristic society that is in place – for example the man with flashing glasses or the man whose umbrella has a light in it.

As Zhora falls through the series of glass panes, there is harsh neon lighting which fills the screen. This helps to capture the scene, as it contrasts against her dying. Again, it creates verisimilitude for the audience by making the world of 2019 Los Angeles more real for them. The heavily lit background around Zhora also contrasts the darkness that surrounds Deckard. This section of the scene also has sad music in the background while Zhora is dying. This could have been used as a way to show Deckard’s empathy for Zhora, as he didn’t really want to hunt the Replicants down at the start of the film. It helps to create a poignant tone to the scene, and makes the audience feel sorry for Zhora, even though she is just a Replicant.

In the background of this scene, there are also some neon advertising signs, for example the Atari sign. These small details in the set design make the city appear to be well thought out by the designers involved in production. It also adds a bit of context for the audience, as it helps them to understand the culture of the 2019 society. There are many neon signs with Chinese writing on them, as well as many umbrellas designed like traditional Chinese paper umbrellas. This is anther way of showing the audience the Eastern cultures that have dominated the society.

The moments when Zhora is shot are in slow motion, emphasising her fear that she feels just before she dies. It also could be representing how she is helpless to do anything in this situation. The fact that it is in slow motion means that the flickering of the neon lights are captured more than they would have been otherwise. However, this is quite effective, as it adds a dreamlike quality to the scene, making the audience relate to the suffering that Zhora faces in her last moments. The sound of gunshots bring the scene back to reality, rather than allowing the dreamlike qualities of it become too intense.

Mise En Scene in “Blade Runner”

Blade-runner uses Mise En Scene specifically with the set and costume design throughout the film. In the first scene the main think you focus on is the grit and grime of the world. The future in the film, shows us how everything is overpopulated and dirty. The neon lights and smoke is occasionally shown throughout with lights being casted through the smoke as if to expose to the audience the feeling of suffocation and isolation. Everything looks wet and uncomfortable, people wear clothing with dull colours that seem worn and nothing looks very new. That is the setup for this world.

The next thing brought to the audience’s attention is the futuristic technology which has clearly advanced from now which includes replicants, flying cars, cloned animals and androids with limited life span made to do the humans’ work.

The plot of the story revolves around replicants that have hijacked a spaceship and need to be destroyed. Throughout the movie we see animals that have been cloned and have certain characteristics that differ from real animals such as an owl with an eerie glow in its eyes. We also see a flying police car roaming around the town in the air.

A technique used to create an eeriness to the movie and lighting is the amount of smoke used throughout the film. Most of the characters smoke cigarettes and there is smoke or fog is nearly every scene. The smoke is a form of mise en scene as it helps to establish how this new world is because smoke can signify something that needs to be cleaned or purified, therefore it creates a sense that the futuristic world is dirtier than how it is now.

Blade Runner Mise En Scene review

Blade Runner was highly successful, outstanding piece of art. Not only is it visually appealing, but everything neatly ties together which develops the clarity of the film. Many aspects of Mise En scene are used to create a wonderful atmosphere within the film and add some verisimilitude to transport the audience into the world of Blade Runner

A scene of which I consider highly significant is the ending scene (referring to the US 1982 theatrical release edition). This is because I think that it cleverly utilises all aspects of Mise En scene to clarify the realism required for this film to work. In this particular shot, we can see that Batty is standing up whilst Deckard is on the ground. This clever balancing suggests that Batty believes that he is above and better than Deckard, who is trying to get away whilst in the mid-ground. Batty is positioned in the foreground, trapping Deckard from getting away. This is an interesting concept because it shows the arrogant nature of Batty who believes to have superiority over Deckard. The physical positioning of the shot reflects this, by physically towering Batty over Deckard. This particular shot is significant in developing the relationship between the two characters, which gives the audience an insight into the personality of the protagonist; Deckard

The fluorescent lighting used in this shot is significant in brightening up the dark scene, physically and also metaphorically. The bright, harsh and neon lights artificially light up the darkness of the night which brightens up the chiaroscuro of the setting compared to the stark white pigeon held by Batty. Overall, I would say excluding the neon artificial lighting provided by the commercial signs, that the lighting used is low-key. As the scene is deliberately set at night, there seems to be little natural lighting. This can convey the whole idea of a commercialised and also artificial future at the hands of technology. This is portrayed by the burst of bright, blue light which almost feels painful to the eye at the sheer brightness and unfamiliarity. I think this lighting creates an element of tension and suspense by forcing the audience to only focus on specific parts of the scene which are illuminated more than others. This diverges the focus to whatever the director wants by ensuring that the focal points are those which are constantly highlighted by the bright and shining light

I think the makeup used for Batty in his final scenes, perfectly portrays the character. Although he is smeared with violent slashes of blood, there is almost a childlike innocence with the way rain and tears have merged together. The simplicity of the makeup also works beautifully with the famously well-known ‘Tears in the rain’ monologue. This adds to the confusion about whether it is the rain staining his cheeks or the tears of which he is clearly trying to repress. Along with his prior reaction to seeing Pris dead, this allows the audience some sympathy for the antagonist because we are beginning to understand his feelings and thought process. This newly developed sympathy can be a factor in suggesting why the writers have decided to allow Batty to save Deckard, suggesting and expressing that he is an emotional and caring character despite his previous portrayal of being a blood thirsty, malicious replicant. This example of situation irony is interesting because although the film has nearly finished; it still ensures that his has lots of depth and twists to engage the audience right until the end

Film stock and aspect ratio plays a small yet important role in establishing the leitmotifs of the relationship between lighting and emotion. The film is typically set at night or late evening, maybe to set a gloomy tone. But the increased usage of bright and bold neon lighting helps to elevate this otherwise darkening tone to something of a wild atmosphere. Using the technique of night for night, and illuminating the fictional city with overly-bearing neon lights helps to categorise this film as neo-noir which adds more depth and structure

Costume does not play a vital role in this scene, mainly due to the fact that there are really only two characters (Deckard and Batty) that are shown. However; when Batty removes his shirt it signals that it is near the end. This physical change shown in his character is accompanied by the expression of his real personality as he saves Deckard before his inevitable death. This suggests that he is not in fact a villain, but rather a granted selfish, yet damaged individual

The setting bears great significance to the plot because it’s what easily emplaces verisimilitude within the audience. Personally, I think realism and verisimilitude are the hardest aspects of film to achieve successfully. This is because they are so challenging to get right, but if done to a strong extent; they can really set the atmosphere of a film. Science fiction can be a hard genre to make believable because everyone pictures different aspects of it in their head as its usually an imagined setting. I think the setting here is believable, because it was based on the world at the time with some adaptations. Nothing is too out-there, as even the flying cars which seems absurd, look somewhat realistic and not too futuristic to the point where they look fake. The large buildings are also aesthetically pleasing because they look realistic compared to some in the time, just upgraded

Blade Runner: Mise En Scene Review

The Deckard introduction scene uses Mise-en usefully as a way to introduce the world and main character of Blade Runner. Ridley Scott wants the audience to understand clearly the world and characters as he knows as this scene is the best way to further the plot, as for some it will be too complexed to fully get the movie. So by feeding the information through this scene, to whom Deckard’s character and the world he lives in.

Set Design is very important to the scene as this is the audience’s first real look of the streets of this cyberpunk world, so he needed to make an impact. The way he does this is by compacting the scene with many people to show how this is dystopian Los Angeles facing over population but the surprise too many audiences of the 1982 would have been how familiar it looks to a normal street covered with stalls and restaurants. By 1982 futuristic films always used unusual sets such as in Alien with the space ship but this scene is used to create a realistic future unlike the latter what was using sets to create a unrealistic one. So by the use of these stalls and restaurants with an over compact street shows this world as being small scaled. This sets ups the world perfectly as it’s different to anything else what comes before, while achieving verisimilitude what is done by a familiar set but in an unexpected place.

Costume is used in this scene to separate everyone from each other through culture, job and personality as Deckard can be seen in a mixed cultured district and is distinguishable through his bleak brown clothes unlike the others who have colour to their costumes. Culture is shown by the cook wearing traditional Japanese chefs clothing. Personality can be seen by Gaff who looks like he is wearing high end clothing what can show his smug personality. However these characters are wearing normal clothing, so again it’s used to make the audience feel familiar with the setting. Though there are costumes what uses the futuristic setting in their design such as woman on screen for 5 seconds can clearly be seen wearing futuristic goggles. The reluctance of using that many futuristic costumes is likely to not take away focus of the plot by not going over the top.

Space at the beginning is by the focus being on the narrow street until the camera shifts focus on Deckard who becomes the foreground while the neon light background surrounding him to signify him as the protagonist and is important in this story. When Gaff comes up to Deckard, again he is the foreground while Gaff and the other detective are in the background as a way to show them as unimportant. This focus on Deckard is a way to show the audience this is the person you’ll be focusing on.

Lighting is key in this movie as a whole as this movie is presented as bleak to connect to its theme of being in a bleak future. Throughout this film and this scene light is always used in minimal quantities. This is shown by the neon lights and restaurant, even though the part with the restaurant takes up most of the scene, the lighting seems to be off by the use of steam and the dark background when focusing on Deckard by them blocking out the key light hitting the faces of Deckard and Gaff’s. The use of light gives unease as it’s a very unusual feeling you get from the light on the screen. Scott or his team likely came up with this effect to show the themes such as global affects what at that time would cause unease as these weren’t that much of an issue.

Composition is used well by the arrangement of both sound and lighting. This is seen by the narrow street where the sound is foreign music further implies the themes of mixed-culture and overpopulation. The scene also becomes unbalanced by the amount of people walking down the street what shows the same theme. While lighting is presented only being seen on both sides of the street not in the centre head on, this is implying that the only source of light is from artificial light and not natural light showing the theme of global dimming. This affects the audience as this gives more layers of understanding to the world.

Make-up and hair plays a small part in the scene as these can be only be seen on background characters such as the man at the restaurant with green face paint. This is likely done to make those characters more memorable to the audience.

Film stock and aspect ratio plays into the film by being shot in colour. The use of neon colour gives the film its identity of being cyberpunk. The use of colour also makes it more unique viewing for the audience.

Image result for blade runner neon dragon

Bladerunner – Effective use of Mise-En-Scene

My chosen scene from Bladerunner (1982, Ridley Scott)is very near the end. It is the scene where the replicant “Pris” is killed by Bladerunner “Deckard” In this scene many elements of Mise-En-Scene are used to create a very fitting effect for the scene. These elements include:

Light, sound, set design, character position and costume/makeup.

 

For example, in this scene there is a high contrast between light and dark, it is currently night-time and so it is very dark inside the building however there are random spotlights floating around. This contrast of light represents the contrast between good and evil. Pris and the other replicants being the ever-present darkness and Deckard being the light. This sets a mood for the audience and lets them who has power in each scene. At the start of the attack Pris seems to be in control, she has Deckard in a head lock and is inflicting a lot of pain. At this moment in time it is very dark constantly. However, soon after, Deckard shoots Pris. Now it can be seen that Deckard is in control and therefore there is a lot of flashing lights, the more he shoots her, the more the light flashes and the faster it flashes implying light overcoming darkness and Pris Dying.

 

Additionally sound is used to affect the audience. At the beginning of the fight there is quiet eerie music playing, This is signifying danger, later on in the scene when Pris is somersaulting over to Deckard she lets out a war cry-like shout. This then implies to the audience that there is more danger and this is proved correct when she manages to put him in a headlock and hit him. Finally, towards the end of the scene when Pris is being shot the is a huge amount of ambient noise as well as her screaming which then stops stops when she dies indicating that there is no more danger.

 

Not only that, but set design is a factor in Mise-En-Scene. This final scene uses an abandoned dusty building, This creates an effect of unpredictability on the audience as it is out of the ordinary and so anything could happen. Additionally the mannequins used at the start of the scene also create an extremely eerie effect on the audience as if there are many different people there and many possible enemies. Additionally the large amount of mannequins gives the audience something to look at and focus on since nothing much is happening, however later on in the scene the background is very plain and dark and we only get to see a few bits of detail on the all and floor. This is used to focus the audience’s attention on the fight going on and not the background.

 

Furthermore, we have character placement. Throughout the whole scene the actor; Ford, is the centre of attention however the character; Deckard is actually continuously being consumed by the darkness. This creates a sense of confinement and makes the audience feel uncomfortable as the actors actual position and the characters emotional superiority/ inferiority do not match up. For example while the actor is in main focus in each scene the character is constantly being beaten by the physically inferior character because of the emotional superiority she has over him. This also links to there being more darkness than light as mentioned before and how the Deckard must use his character’s emotional inferiority along with his actor’s physical superiority to overcome the ever present darkness. Only when Deckard shoots Pris do we suddenly see her in main focus, this also creates sense of discomfort because, although she is finally in main focus she has lost the superiority she had over Deckard and now has lost.

 

Finally the element of costume design really helps to create an effective scene because it accentuates the characters feelings and intentions. For example: Pris has very pale white skin with black and white makeup and a skin coloured costume. First of all this accentuates her black and white feelings. She is a replicant who is supposed to not have feelings, she is only supposed to have two feelings, life and death – light and dark. On the contrary Deckard’s suit is composed of many warm colours and his skin is full of red, this exaggerates his human nature and the complications and accumulation of colourful feelings he has. Secondly, the pale skin could represent the fact that Pris is going to die soon and therefore she does not have a healthy body or skin tone/texture. This juxtaposes with Deckard’s skin tone which as i said before is much more colourful and full of life representing the fact that as he is not a replicant with a short lifespan, he still has a long time to live theoretically and therefore looks healthier. In short Deckard is has a complicated and colourful costume where Pris doesn’t and this is because of Deckard’s healthy body and human nature (having all these feelings).

Blade Runner mise en scene review

 

 

 

 

 

 

 

The lighting in this scene is high – key but it does not convey a positive mood to the audience because the lighting is really harsh and this tells the audience that the film is set in a harsh world and there is harsh light as a result. From a narrative standpoint , the lighting  shows how badly this world is polluted as the light from the sun seems to be unnaturally bright and distorted and this may make the audience feel  unsettled. Furthermore , the Lighting tells a story on it’s  own and it saves the characters from having to explain what had happened to the environment to the audience as they would be able to work out what had happened from the fact that the sky had turned black and from the context of the film and this helps to add to the story in an innovative manner

 

 

 

 

 

The costumes in this scene are reminiscent of the clothes that were worn in the 1940’s and this pays homage to the classic noir thrillers and Blade runner is part of the Neo – noir movement that was prevalent in the mid 1970s and early 1980s. Rachel’s hairstyle and makeup is also an homage to the old noir thrillers of the 1940s and she resembles a typical femme fatale that was a common archetype from films in that era and this may make the audience feel nostalgia due to all of the homages that are paid to the film noir style in the film and this helps to establish the as part of the Neo – noir movement , which was a movement that was inspired by the classic noir thrillers but it updates them for a more contemporary audience.

In this scene , the set design is very simple and it is quite understated and this may be because the costumes and the lighting are meant to draw the viewer’s attention and the sets are designed to add extra dimension to the scene by making the sets seem more realistic and this will help convince the viewers that what they are watching could be real. In addition, there are few props in this scene and this helps to bring attention to the characters and their motivations and it helps the audience to become emotionally  invested in the characters and what happens to them in the rest of the story and this is a pivotal scene where the relationship dynamics between the characters are being established so the minimalist set design helps to draw attention towards the characters. Furthermore , the set and prop design resembles decor that was popular during the 1940s  and this is in keeping with the noir style which Blade Runner pays homage to.

In this particular scene , Deckard and Rachel are placed at opposing ends of the frame ant this may indicate to the audience that  they might become enemies and this may also serve as a subtle hint to the fact that Rachel is a replicant  because Deckard is a Blade Runner and Blade Runners and replicants are sworn enemies and it is  unknown at this point in the film if Rachel and Deckard will become enemies because of Rachel’s status as a replicant . Rachel is supposed to look like the traditional femme fatal  and this scene helps to add to the ambiguity of her character , as ambiguity was a common facet of the femme fatal archetype  and the scene composition also makes her relationship with Deckard ambiguous until they enter into a romantic relationship and then the ambiguity fades.

https://www.youtube.com/watch?v=yWPyRSURYFQ

 

 

 

 

 

 

Example of good set design

I have chosen shots of the designs of a future earth from Wall-E.

Although this may not be a physically shot and acted out film, the design of the area or set is good as it adds to the effect of the narrative and suits the film perfectly, while serving as hyperbolic warning to humanity to keep our planet cared for.

What Makes A Film Good

This is my induction task essay where i describe how the accumulation of micro and macro elements can help to create a “Good Film”

Film’s can be deconstructed into macro and micro elements; Macro elements include genre, message and value, representation, narrative, style, authorship and theme. Micro elements include editing, cinematography, mise-en-scene and sound. In order for a film to be successful, these key elements must be well thought out.

 

For example with micro elements cinematography plays a large part, this includes camera angles and lighting and how scenes are captured to portray  the narrative as well as possible. Additionally, sound is very important, in general it is the sound in the movie that makes it seem real, whether it is a bone breaking or a wave crashing, if the sound is believable it will be more successful; with an audience.

Not only that but editing is also an important micro element. Whether it is the combination of scenes using transitions, the colour correction of a sunset or the c.g.i, editing is very important in turning a raw, unprocessed recording into a film.

Finally mise-en-scene, mise-en-scene is the arrangement of everything in a scene. For example, the setting of a scene can tell what kind of an experience one will have in it or how it can affect someone / something. If the scene is in the desert, you will expect it to be hot etc. Another part of mise-en-scene is costume, whether or not someone fits into the scene will reveal how they impact the community and how they may feel. A fancy person in a poor town will stand out and cause a sense of discomfort. There are many other attributes and elements of mise-en-scene but in general it is the amalgamation of elements in the scene that will help convey the narrative.

 

Next is macro elements, there are many macro elements so i will explain them briefly.

 

Firstly: Genre

The genre of a film is a way of categorising the film so that it can be advertised to different audiences. Different people prefer different genres and therefore it is all personal preference.

Secondly: message and value.

Many great films are great because of the messages that are portrayed and the values the characters are seen to have. This way the audience can relate to the characters but they may also learn a thing or two from the implicit or explicit messages in the film. These messages can be used to improve the community or to convey certain ideals.

Thirdly: representation

Representation is important because they are specific decisions directors make to create a unique story and directors can choose whether to represent stereotypes normally or abnormally so that their film may differ from other films.

 

Additionally narrative is important

Narrative is the story or plot of a film, it can be fictional or non-fictional. Good narratives have a beginning, middle, and end and show development to create differentiation.

Conjointly, style must be acknowledged.

Style is the way the film is presented to express ideas with a  different or interesting approach

Furthermore,

Authorship is an interesting macro element that helps make a film good.

Authorship is the state of writing, creating or causing. Ideally a good authorship would have a clear explanation to events in the film so that viewers may understand and yet also help the audience recognise the author by their style.

Finally: Theme

Theme in a film is all about having a basic idea that the plot and narrative runs off, different ideas can be conveyed in different genres by having separate themes. For example horror genre can have happy themes or scary themes. Themes can be more complicated than simple feelings and can relate to current world affairs. And in general are a way for producers to talk about similar ideas in an  alternate way. Therefore it is also similar to style. There is no such thing as a good theme and in fact, what makes a film good is how a producer or character conjoins a theme to a plot or idea so it may be portrayed in a desired way.

 

Spike Lee

Spike lee believes that only a person who has experienced events or has relation to the events can direct a film based on these events.

For example Django Unchained (Quentin Tarantino) is a film about slavery but spike lee says he simply won’t watch it because it was directed by a white man. Django Unchained has won all of these awards but spike lee still believes it isn’t a good film and not worth his time.